Post by mugenginga on Sept 14, 2010 1:01:28 GMT -5
Full Name: Sugoroku Mutou
Nicknames: N/A
Age: 72-73
Height: 151 cm/~4’11”
Weight: 62 kg/~137 lbs.
Gender: Male
Race: Human
Alliance: Neutral (with strong Good leans)
Home: Domino City, Japan
Franchise: Yu-Gi-Oh! (Japanese)
Physical Description
Sugoroku is a rather stout Japanese old man. He has a more or less average skin tone and short grey hair. It has a kind of short clumpy spike look going on with most of it. He is almost always seen in a bandanna or other form of head gear, and it forces the spikes visible to point slightly up. If one were to see him without headgear, the ones near the top would point a bit more up and the ones below that would be a bit more vertical. He has somewhat stiff spiky bangs, with one side falling down his face far more then the other. They are roughly the same length, which can be hard to tell with how they fall. The one that hangs down falls just past his chin.
In addition to his hair, he also has a full beard that comes up to less pronounced sideburns on both sides of his face. He has a fairly bushy mustache, but it’s kept in good order. He has fairly large eyes that are purple in color. He can rarely be seen frowning, and has some noticeable laugh lines.
Sugoroku dresses rather casually in most cases, and not a lot of people realize just how well he can clean up. In general, you’ll always see him in a pair of overalls with the bottoms rolled up. He’ll wear a casual button up shirt. He tends to tie a bandanna around the top of his head, the knot being about halfway down the back of his head and in the back. On the front of the bandana are two identical shapes side by side, which form tall triangles with the two lower sides extending further at the same angle on both sides. His shoes tend to be somewhat sturdy looking and good for working in, brown being the most common color.
Weapons
Sugoroku doesn’t carry any weapons on his general person, at least not in the traditional sense of the word. He does keep a deck of Duel Monsters cards on him. The Island has caused the cards from his homeworld to be able to manifest the monster spirits known as Ka as real entities and cast the spells from his Ba, or life force. He doesn’t have a signature card.
Abilities/Powers
Sugoroku has the ability to summon the Ka from his Duel Monsters cards and use the power of his Ba (life force) to cast the spells and traps. In theory, this could work with all the cards from his home world. Like all of the people from the home world, he has a Ka native to his soul. However, his has quite a few more limitations then is standard.
His Ka is a guardian spirit known as Sealed Exodia in the modern world, although it’s real name is technically simply Exodia. It is a Ka of absolutely immense power, enough so that it could likely easily level an entire metropolitan city with a single strike. However, its power is unstable and the control of it is a life threatening zap on its summoner’s energy. In the Duel Monsters card game, one who can draw all five cards wins the game. As a Ka, only a handful of things have been shown to be able to stand up to it. As it it sits, gods or beings with power on par with them are the only ones capable of repelling it. As a result, Sugoroku in general refuses to use it for the same reason he chose to do so in his past life.
Skills
Sugoroku appears to most to be an old man with an abnormally high interest in games. What most people never see is his phenomal skill in any game he might come across. He is familiar with games both modern and ancient. If he learns of a new game, he is quick to teach himself the rules and manages to be quite good at it. He is the type of man you’d never want to gamble with, and even luck seems to lean in his favor at times. He is not unbeatable at games by any means, and a lot of his skill is balanced out by his tendency to pull stupid strategies just to see them in action.
He also has enough explorative abilities under his belt that if he were in better shape would be on par with the famous Indiana Jones. He isn’t all that skilled with weapons, but he’s rather good at out of the box solutions to things. He’s a puzzle solver, and a rather phenomenal one at that. He’s really good at bluffing if the situation calls for it as well.
He is able to read Ancient Egyptian with as much fluency as a professor who studies it and is rather well versed in Ancient Egyptian culture for an old Japanese man. He’s fluent in English, although he has a very strong Japanese accent. He can also speak and read modern Arabic, the most commonly spoken language in modern Egypt.
Personality
Sugoroku takes life as it comes at him. He’s a jovial old man with an odd sense of humor. He’s also a bit of a pervert and known for ogling women to outright all but molesting him. He not unknown for behaviors that probably qualify as sexual harassment, although he’d (probably...) never grope someone without permission. He’s been shown to have a thing for teenaged girls.
He is quite observant, far more than most people even think of giving him credit for. He tends to keep things he observes to himself, but he knows at least twice as much about any given situation then most people know. He’s rather trusting of people, and tends to give even people he doesn’t trust a rather large benefit of the doubt. He’s not unknown for being cryptic with his words, but his surface personality means most people pass him off as a foggy old fool.
Sugoroku is supportive of those he cares about, and any mean behavior is generally in the name of good fun. He greatly enjoys games and is known to fanboy about them. He rarely shows his serious side, but its such a sharp contrast to his surface self that it tends to put some people into shock. He has quite a few very solid world views, and for how nice he seems to be he is not someone you want standing as your enemy.
History
Sugoroku’s early years were filled with the usual shenanigans one might expect a young boy to get into. He was always off pretending to slay pirates and rescue princesses. He had a huge love of things like riddles and was as content to play by himself as with others. None of this was all that odd until he got a bit older and those behaviors didn’t go away. In his mid teens he was pulling stupid crap that could have gotten him killed on several occasions. He didn’t even graduate high school, dropping out in his second year and vanishing from his parent’s sights.
He ended up sending them a postcard to let them know that he was alive about two years later. It was from South America of all places, where he was with some group on an expedition in the Amazon. The years passed with several more letters from all over the world confirming his continued life. What wasn’t written in them so much was the real trouble he was getting both into and out of by the skin of his teeth. Most of it involved criminal organizations due to his gambling activity and somewhat freakish winning streaks. During this time, Sugoroku Mutou managed to break a fair number of hearts, as well.
About forty five years back, Sugoroku’s rather reckless wanderings ended up him getting into contacts with a few people in Egypt. He’d heard tales of the Dark Games and the legendary tomb of the Nameless Pharaoh. The popular story was that no one had ever found it. The true story was that no one had ever returned from it, and most of the people that knew its location weren’t willing to share it. A few games and gambles managed to earn Sugoroku two guides who were willing to take him to the tomb for a share of his findings. Sugoroku agreed to it.
His guides would end up betraying him. It would end up costing both of them their lives, as the tomb was not forgiving to those it considered cowards. Sugoroku stopped his exploration after finding a gold box containing a puzzle. Some rather ominous words were inscribed on the outside. He took the box as his only prize, aware of rooms beyond it but recognizing that the tomb and the spirits within would not forgive further trespass. He considered this concession a sort of loss to the Dark Games themselves, and that loss made him feel the need to retire from his recklessness.
Sugoroku settled down in Japan, and in a few years had a game shop. In the early days of the shop he met a woman who didn’t seem deterred by his less than noble advances and the two eventually ended up married. Sugoroku’s wife gave birth to a son they named Shogi, and life was more or less normal. A few expansions were added onto the shop, eventually turning the second floor into a respectable home. Sugoroku’s wife died when he was about fifty, and a few years after that Shogi and his wife gave birth to a grandson they named Yuugi at Sugoroku’s suggestion. The family moved in due to the financial support it granted.
When little Yuugi was about seven years old, he discovered the golden box in a storage area of Sugoroku’s game shop. Sugoroku chose not to concern himself with his grandson’s obsession of the puzzle. No one had ever solved it before, so the ominous warning was not of concern. After a few years, Sugoroku did begin dropping a few hints that Yuugi should stop working on it. The boy didn’t listen, and about eight years after finding it he was able to solve it. This was revealed to Sugoroku on the day after he slipped the teenager the money needed to free himself from the extortion of a man named Ushio. Yuugi returned the money the next day when he revealed the Puzzle. Sugoroku didn’t question him about the fact that he didn’t remember what had happened that night or the fact that Ushio turned up pretty much insane that next day.
Sugoroku remained a distant but constant support to his grandson after that. Sometime after Battle City, Yuugi finally opened up with his grandfather about the spirit in the Puzzle. Sugoroku shocked the teenager rather badly by expressing he had already known, and they did have a long talk about it. Sugoroku continued to offer support to his grandson, and even managed to get involved in a few of the events Yuugi would be involved in during the next year or so. This included sneaking his way into a tournament sponsored by KaibaCorp under a painfully thin disguise and pseudonym. He told Yuugi about Egypt when asked and supported his grandson on his trip to Egypt to recover the memories of the lost Pharaoh.
Sugoroku quickly becomes bored with waiting for his grandson and decides he needs to head to Egypt as well. He runs into Ryuuji Otogi, a friend Yuugi had made in the past year, who had intended on surprising the teenager with a visit on a vacation from America. Both of them run into Mokuba, who offers to pay for the flight at KaibaCorp’s expense, mentioning that his older brother had run off there without warning and it was likely he’d followed Yuugi’s group there. Upon arrival in Egypt, Sugoroku and Ryuuji are both dealing with jet lag and rest while Mokuba tries to track down Seto.
Mokuba manages to get info, and it eventually gets back to Sugoroku and Ryuuji. The info is by no means pleasant and the beginning of panic begins to set in for both, Sugoroku moreso. Ishizu and Rishid Ishtar inform the group that place that Yuugi and most of the rest of the group caved in, and it is quite possible they have all been crushed. The same was true for Malik Ishtar, who had reacted to the sudden cave in in a way that caught him in it.
Mokuba manages to pull the strings to get help from the Egyptian branch of partner company to KaibaCorp, Industrial Illusions. With their help, they are able to clear out the cave in only to discover that there isn’t a single body despite the fact that there should be six (Yuugi, Honda, Anzu, Jounouchi, Seto, and Malik. Bakura’s presence wasn’t known by the Ishtars) bodies there. At the evening of that day, Sugoroku and Ryuuji learn that Mokuba has vanished into thin air, and that night Pegasus J. Crawford arrives in Egypt and learns of the situation as well.
By this point, Sugoroku is completely frazzled. His grandson has vanished into thin air, after all. Pegasus arranges to bring Yuugi’s parents to Egypt while they try to figure the situation out. Sugoroku helps Pegasus as much as he is able with his fluency in Ancient Egyptian writing. The group ended up being taken by Ishizu to the location that the “nameless Pharaoh” had been supposed to go after regaining his memories. It wasn’t long after Pegasus’ disappearance that Sugoroku would vanish as well...
Other
Purposely glossed over how he got to the Island, I’m not sure yet. I use a blended canon for him (it’s breakdown is available on site for those who want it), and there are several points of fanon in his history.
Pictures
Original Anime (aka Season 0) Image (accurate aside from colors): img.webme.com/pic/a/animeyugioh/wda.gif
Screencap (small): www.yu-jyo.net/images/characters/grandpa.jpg
Nicknames: N/A
Age: 72-73
Height: 151 cm/~4’11”
Weight: 62 kg/~137 lbs.
Gender: Male
Race: Human
Alliance: Neutral (with strong Good leans)
Home: Domino City, Japan
Franchise: Yu-Gi-Oh! (Japanese)
Physical Description
Sugoroku is a rather stout Japanese old man. He has a more or less average skin tone and short grey hair. It has a kind of short clumpy spike look going on with most of it. He is almost always seen in a bandanna or other form of head gear, and it forces the spikes visible to point slightly up. If one were to see him without headgear, the ones near the top would point a bit more up and the ones below that would be a bit more vertical. He has somewhat stiff spiky bangs, with one side falling down his face far more then the other. They are roughly the same length, which can be hard to tell with how they fall. The one that hangs down falls just past his chin.
In addition to his hair, he also has a full beard that comes up to less pronounced sideburns on both sides of his face. He has a fairly bushy mustache, but it’s kept in good order. He has fairly large eyes that are purple in color. He can rarely be seen frowning, and has some noticeable laugh lines.
Sugoroku dresses rather casually in most cases, and not a lot of people realize just how well he can clean up. In general, you’ll always see him in a pair of overalls with the bottoms rolled up. He’ll wear a casual button up shirt. He tends to tie a bandanna around the top of his head, the knot being about halfway down the back of his head and in the back. On the front of the bandana are two identical shapes side by side, which form tall triangles with the two lower sides extending further at the same angle on both sides. His shoes tend to be somewhat sturdy looking and good for working in, brown being the most common color.
Weapons
Sugoroku doesn’t carry any weapons on his general person, at least not in the traditional sense of the word. He does keep a deck of Duel Monsters cards on him. The Island has caused the cards from his homeworld to be able to manifest the monster spirits known as Ka as real entities and cast the spells from his Ba, or life force. He doesn’t have a signature card.
Abilities/Powers
Sugoroku has the ability to summon the Ka from his Duel Monsters cards and use the power of his Ba (life force) to cast the spells and traps. In theory, this could work with all the cards from his home world. Like all of the people from the home world, he has a Ka native to his soul. However, his has quite a few more limitations then is standard.
His Ka is a guardian spirit known as Sealed Exodia in the modern world, although it’s real name is technically simply Exodia. It is a Ka of absolutely immense power, enough so that it could likely easily level an entire metropolitan city with a single strike. However, its power is unstable and the control of it is a life threatening zap on its summoner’s energy. In the Duel Monsters card game, one who can draw all five cards wins the game. As a Ka, only a handful of things have been shown to be able to stand up to it. As it it sits, gods or beings with power on par with them are the only ones capable of repelling it. As a result, Sugoroku in general refuses to use it for the same reason he chose to do so in his past life.
Skills
Sugoroku appears to most to be an old man with an abnormally high interest in games. What most people never see is his phenomal skill in any game he might come across. He is familiar with games both modern and ancient. If he learns of a new game, he is quick to teach himself the rules and manages to be quite good at it. He is the type of man you’d never want to gamble with, and even luck seems to lean in his favor at times. He is not unbeatable at games by any means, and a lot of his skill is balanced out by his tendency to pull stupid strategies just to see them in action.
He also has enough explorative abilities under his belt that if he were in better shape would be on par with the famous Indiana Jones. He isn’t all that skilled with weapons, but he’s rather good at out of the box solutions to things. He’s a puzzle solver, and a rather phenomenal one at that. He’s really good at bluffing if the situation calls for it as well.
He is able to read Ancient Egyptian with as much fluency as a professor who studies it and is rather well versed in Ancient Egyptian culture for an old Japanese man. He’s fluent in English, although he has a very strong Japanese accent. He can also speak and read modern Arabic, the most commonly spoken language in modern Egypt.
Personality
Sugoroku takes life as it comes at him. He’s a jovial old man with an odd sense of humor. He’s also a bit of a pervert and known for ogling women to outright all but molesting him. He not unknown for behaviors that probably qualify as sexual harassment, although he’d (probably...) never grope someone without permission. He’s been shown to have a thing for teenaged girls.
He is quite observant, far more than most people even think of giving him credit for. He tends to keep things he observes to himself, but he knows at least twice as much about any given situation then most people know. He’s rather trusting of people, and tends to give even people he doesn’t trust a rather large benefit of the doubt. He’s not unknown for being cryptic with his words, but his surface personality means most people pass him off as a foggy old fool.
Sugoroku is supportive of those he cares about, and any mean behavior is generally in the name of good fun. He greatly enjoys games and is known to fanboy about them. He rarely shows his serious side, but its such a sharp contrast to his surface self that it tends to put some people into shock. He has quite a few very solid world views, and for how nice he seems to be he is not someone you want standing as your enemy.
History
Sugoroku’s early years were filled with the usual shenanigans one might expect a young boy to get into. He was always off pretending to slay pirates and rescue princesses. He had a huge love of things like riddles and was as content to play by himself as with others. None of this was all that odd until he got a bit older and those behaviors didn’t go away. In his mid teens he was pulling stupid crap that could have gotten him killed on several occasions. He didn’t even graduate high school, dropping out in his second year and vanishing from his parent’s sights.
He ended up sending them a postcard to let them know that he was alive about two years later. It was from South America of all places, where he was with some group on an expedition in the Amazon. The years passed with several more letters from all over the world confirming his continued life. What wasn’t written in them so much was the real trouble he was getting both into and out of by the skin of his teeth. Most of it involved criminal organizations due to his gambling activity and somewhat freakish winning streaks. During this time, Sugoroku Mutou managed to break a fair number of hearts, as well.
About forty five years back, Sugoroku’s rather reckless wanderings ended up him getting into contacts with a few people in Egypt. He’d heard tales of the Dark Games and the legendary tomb of the Nameless Pharaoh. The popular story was that no one had ever found it. The true story was that no one had ever returned from it, and most of the people that knew its location weren’t willing to share it. A few games and gambles managed to earn Sugoroku two guides who were willing to take him to the tomb for a share of his findings. Sugoroku agreed to it.
His guides would end up betraying him. It would end up costing both of them their lives, as the tomb was not forgiving to those it considered cowards. Sugoroku stopped his exploration after finding a gold box containing a puzzle. Some rather ominous words were inscribed on the outside. He took the box as his only prize, aware of rooms beyond it but recognizing that the tomb and the spirits within would not forgive further trespass. He considered this concession a sort of loss to the Dark Games themselves, and that loss made him feel the need to retire from his recklessness.
Sugoroku settled down in Japan, and in a few years had a game shop. In the early days of the shop he met a woman who didn’t seem deterred by his less than noble advances and the two eventually ended up married. Sugoroku’s wife gave birth to a son they named Shogi, and life was more or less normal. A few expansions were added onto the shop, eventually turning the second floor into a respectable home. Sugoroku’s wife died when he was about fifty, and a few years after that Shogi and his wife gave birth to a grandson they named Yuugi at Sugoroku’s suggestion. The family moved in due to the financial support it granted.
When little Yuugi was about seven years old, he discovered the golden box in a storage area of Sugoroku’s game shop. Sugoroku chose not to concern himself with his grandson’s obsession of the puzzle. No one had ever solved it before, so the ominous warning was not of concern. After a few years, Sugoroku did begin dropping a few hints that Yuugi should stop working on it. The boy didn’t listen, and about eight years after finding it he was able to solve it. This was revealed to Sugoroku on the day after he slipped the teenager the money needed to free himself from the extortion of a man named Ushio. Yuugi returned the money the next day when he revealed the Puzzle. Sugoroku didn’t question him about the fact that he didn’t remember what had happened that night or the fact that Ushio turned up pretty much insane that next day.
Sugoroku remained a distant but constant support to his grandson after that. Sometime after Battle City, Yuugi finally opened up with his grandfather about the spirit in the Puzzle. Sugoroku shocked the teenager rather badly by expressing he had already known, and they did have a long talk about it. Sugoroku continued to offer support to his grandson, and even managed to get involved in a few of the events Yuugi would be involved in during the next year or so. This included sneaking his way into a tournament sponsored by KaibaCorp under a painfully thin disguise and pseudonym. He told Yuugi about Egypt when asked and supported his grandson on his trip to Egypt to recover the memories of the lost Pharaoh.
Sugoroku quickly becomes bored with waiting for his grandson and decides he needs to head to Egypt as well. He runs into Ryuuji Otogi, a friend Yuugi had made in the past year, who had intended on surprising the teenager with a visit on a vacation from America. Both of them run into Mokuba, who offers to pay for the flight at KaibaCorp’s expense, mentioning that his older brother had run off there without warning and it was likely he’d followed Yuugi’s group there. Upon arrival in Egypt, Sugoroku and Ryuuji are both dealing with jet lag and rest while Mokuba tries to track down Seto.
Mokuba manages to get info, and it eventually gets back to Sugoroku and Ryuuji. The info is by no means pleasant and the beginning of panic begins to set in for both, Sugoroku moreso. Ishizu and Rishid Ishtar inform the group that place that Yuugi and most of the rest of the group caved in, and it is quite possible they have all been crushed. The same was true for Malik Ishtar, who had reacted to the sudden cave in in a way that caught him in it.
Mokuba manages to pull the strings to get help from the Egyptian branch of partner company to KaibaCorp, Industrial Illusions. With their help, they are able to clear out the cave in only to discover that there isn’t a single body despite the fact that there should be six (Yuugi, Honda, Anzu, Jounouchi, Seto, and Malik. Bakura’s presence wasn’t known by the Ishtars) bodies there. At the evening of that day, Sugoroku and Ryuuji learn that Mokuba has vanished into thin air, and that night Pegasus J. Crawford arrives in Egypt and learns of the situation as well.
By this point, Sugoroku is completely frazzled. His grandson has vanished into thin air, after all. Pegasus arranges to bring Yuugi’s parents to Egypt while they try to figure the situation out. Sugoroku helps Pegasus as much as he is able with his fluency in Ancient Egyptian writing. The group ended up being taken by Ishizu to the location that the “nameless Pharaoh” had been supposed to go after regaining his memories. It wasn’t long after Pegasus’ disappearance that Sugoroku would vanish as well...
Other
Purposely glossed over how he got to the Island, I’m not sure yet. I use a blended canon for him (it’s breakdown is available on site for those who want it), and there are several points of fanon in his history.
Pictures
Original Anime (aka Season 0) Image (accurate aside from colors): img.webme.com/pic/a/animeyugioh/wda.gif
Screencap (small): www.yu-jyo.net/images/characters/grandpa.jpg