Post by DMis on Aug 24, 2013 20:25:04 GMT -5
Disclaimer- I know these are way over powered and broken. They're supposed to be.
Oracle- Derived of a Prosptian Seer- Foretellers of futures and beneficial to allies, the Oracle will be a guiding force in any ventures beyond Skaia. They are gifted with a great burden like that of their darker counterparts- whenever they have a prediction they will spill it immediately, even if the person or persons in this vision isn’t there. They are hidden in the veils of fabric and sometimes can be cryptic.
Woegoth- Derived of a Dersite Seer- Harbingers of despair and a cryptic ally, The Woegoth is better avoided due to the link to the Furthest Ring that they have. But if one is there to help it is better accepted lest you wish to truly die. On a danger level they rival that of a full blown Grimdark and tend to lose sight of their element’s original purpose. Thoughts are clouded and they tend to speak in senseless gibberish. And when they do speak it is cryptic and even more confusing than that of an Oracle’s reading.
Paladin- Derived of a Prospitian Knight- Defender and protector. This branch of the Knight class takes his/her role really seriously. They will give their lives to protect using their element.
Dullahan- Derived of a Dersite Knight- The headless knight and reckless fighter. Dullahans want nothing more than to destroy with their elements. Chaos and havoc cling to these knights as if they want it to wrap them in a veil of shadows. Freewheeling and prone to harm they tend not to team up well with other players until after their head has rolled around a few times and been kicked.
Successor- Derived of a Prosptian Heir-
Usurper- Derived of a Dersite Heir-
Mender- Derived of a Prospitian Witch- The healer and fixer. Menders are dangerous to foes while being benign to her friends. This branch is known for sapping health from enemies and giving it to allies. They will use their element, whatever it is they are Heroes of, to benefit their team. Nothing binds them and they are truly at peace with their element.
Siren- Derived of a Dersite Witch- More dangerous to his/her team, due to an evolution with their voice and their abilities that they had gained as a Witch. What abilities they has as Witches is deadlier by tenfold and also can somewhat enchant another player or being in game into doing their bidding. The Siren is usually gaged and rarely has their mouth sewn shut as so to prevent this. Has picked up how to writing in the air or is rather good at charades. If needed they will remove the device preventing them from speaking rather forcefully.
King- Derived of a Prospitian Prince-
Tyrant- Derived of a Dersite Prince-
Naiad- Derived of a Prospitian Sylph-
Morgen- Derived of a Dersite Sylph-
Sorcerer- Derived of a Prospitian Mage-
Necromancer- Derived of a Dersite Mage-
Minstrel- Derived of a Prospitian Bard–
Troubadour- Derived of a Dersite Bard-
Pirate- Derived of a Prospitian Thief-
Bandit- Derived of a Dersite Thief-
Squire- Derived of a Prospitian Page-
Ward- Derived of a Dersite Page-
- Derived of a Prospitian Maid-
- Derived of a Dersite Maid-
Hood- Derived of a Prospitian Rogue-
Lockpick- Derived of a Dersite Rogue-
Ascension: The Next Tier
What is after God Tier and the Branches of Balance
Oracle- Derived of a Prosptian Seer- Foretellers of futures and beneficial to allies, the Oracle will be a guiding force in any ventures beyond Skaia. They are gifted with a great burden like that of their darker counterparts- whenever they have a prediction they will spill it immediately, even if the person or persons in this vision isn’t there. They are hidden in the veils of fabric and sometimes can be cryptic.
Woegoth- Derived of a Dersite Seer- Harbingers of despair and a cryptic ally, The Woegoth is better avoided due to the link to the Furthest Ring that they have. But if one is there to help it is better accepted lest you wish to truly die. On a danger level they rival that of a full blown Grimdark and tend to lose sight of their element’s original purpose. Thoughts are clouded and they tend to speak in senseless gibberish. And when they do speak it is cryptic and even more confusing than that of an Oracle’s reading.
Paladin- Derived of a Prospitian Knight- Defender and protector. This branch of the Knight class takes his/her role really seriously. They will give their lives to protect using their element.
Dullahan- Derived of a Dersite Knight- The headless knight and reckless fighter. Dullahans want nothing more than to destroy with their elements. Chaos and havoc cling to these knights as if they want it to wrap them in a veil of shadows. Freewheeling and prone to harm they tend not to team up well with other players until after their head has rolled around a few times and been kicked.
Successor- Derived of a Prosptian Heir-
Usurper- Derived of a Dersite Heir-
Mender- Derived of a Prospitian Witch- The healer and fixer. Menders are dangerous to foes while being benign to her friends. This branch is known for sapping health from enemies and giving it to allies. They will use their element, whatever it is they are Heroes of, to benefit their team. Nothing binds them and they are truly at peace with their element.
Siren- Derived of a Dersite Witch- More dangerous to his/her team, due to an evolution with their voice and their abilities that they had gained as a Witch. What abilities they has as Witches is deadlier by tenfold and also can somewhat enchant another player or being in game into doing their bidding. The Siren is usually gaged and rarely has their mouth sewn shut as so to prevent this. Has picked up how to writing in the air or is rather good at charades. If needed they will remove the device preventing them from speaking rather forcefully.
King- Derived of a Prospitian Prince-
Tyrant- Derived of a Dersite Prince-
Naiad- Derived of a Prospitian Sylph-
Morgen- Derived of a Dersite Sylph-
Sorcerer- Derived of a Prospitian Mage-
Necromancer- Derived of a Dersite Mage-
Minstrel- Derived of a Prospitian Bard–
Troubadour- Derived of a Dersite Bard-
Pirate- Derived of a Prospitian Thief-
Bandit- Derived of a Dersite Thief-
Squire- Derived of a Prospitian Page-
Ward- Derived of a Dersite Page-
- Derived of a Prospitian Maid-
- Derived of a Dersite Maid-
Hood- Derived of a Prospitian Rogue-
Lockpick- Derived of a Dersite Rogue-