Post by ryocker on Sept 30, 2013 1:01:30 GMT -5
Full Name: Annabella Fredrick
Nickname(s): Golem making Witch, Ann
Age: Undisclosed- she looks to be in her twenties
Height: Tallish- average
Weight: She’ll never tell
Gender: Female
Race: Human
Alliance: Antagonistic- she acts like a Frenemy
Home: Somewhere in Tri’tarus.
Franchise: Evening Hollow
Physical Description
A lovely woman with Bright, Red hair. She wears an odd suit that looks to be a mix of business suit and witch attire- with buttons and straps and so on, including a Witch-like hat. She keeps a coat on, as well as her Sorcerer’s gloves, a sapphire pendant on her necklace, and high boots.
Weapons
Sorcerer's Gloves Fingerless gloves that help her to use her rather small reserves of magical power- they act as amplifiers, in other words. This helps her in casting offensive magic, as simple as it may be. She's been mastering the use, so her magic packs some punch.
Timeless Locket the gem on her necklace- it's what allows her to stay young, no matter how much time passes. It doesn't do much to stop her other bodily activities, but with added magical energy, it can emit time stopping power, Allowing for quick escapes, or undetectable sneak attacks.
Naturing A ring that requires the use of mana to form naturoids, mana based golems that come in wide varieties- but as a general rule, their powers are often stronger the more mana is used. She keeps bottles of the stuff inside of her coat.
Abilities/Powers
Through the help of her Sorcerer's Gloves, she can use magical techniques in most elements- they're basic, but the real power she has comes from her necklace, and her Naturoid henchmen.
Skills
Crafting Naturoids- she claims to have been doing it for hundreds of years (proven true by the oldest man in her country). She can make basics rather quickly, and her more powerful Naturoids tend to last as long as needed. She can only make them depending on the energy she has, however.
Personality
Possibly due to her age, she acts a little full of herself- antagonistic, if you will. However, she treats friends well- and her naturoids like family, despite being just Golems.
History
Similarly to her AU counterpart Namia, Annabella started out a normal human- until one fateful All Hallow's eve, where the bond between worlds became weak enough for her to pass into Evening Hollow. Due to the world's strange natural field, it affected her in odd ways- like awakening a magical affinity sleeping within her. Becoming used to it over the years, she eventually began to travel- making friends, finding her Sorcerer's gloves, and eventually finding something else.
Originally thought to be just a blue gemstone, it later turned out to be an item that could stop time- and prevent the aging process in whoever wore the gem themself. This allowed her to live for a recorded three centuries- eventually coming to the modern day, acting as a powerful ally to her friends, and an antagonistic force to her foes- even to Frances, as many jobs she does for the old woman.
Other
It should be noted that exactly how many Naturoids she can make is unknown. The combinations are nearly endless- but the most common varieties she uses are Grunts- minimum power that resemble cloth suits with masks for faces- and Breakers- elementally powered golems. Other varieties are Mages and Knights- which have stronger forms depending on the amount of mana used.
Also, yes- she did have her older sister Madeline. Her fate is currently unknown.
Picture(s)
currently none.
Nickname(s): Golem making Witch, Ann
Age: Undisclosed- she looks to be in her twenties
Height: Tallish- average
Weight: She’ll never tell
Gender: Female
Race: Human
Alliance: Antagonistic- she acts like a Frenemy
Home: Somewhere in Tri’tarus.
Franchise: Evening Hollow
Physical Description
A lovely woman with Bright, Red hair. She wears an odd suit that looks to be a mix of business suit and witch attire- with buttons and straps and so on, including a Witch-like hat. She keeps a coat on, as well as her Sorcerer’s gloves, a sapphire pendant on her necklace, and high boots.
Weapons
Sorcerer's Gloves Fingerless gloves that help her to use her rather small reserves of magical power- they act as amplifiers, in other words. This helps her in casting offensive magic, as simple as it may be. She's been mastering the use, so her magic packs some punch.
Timeless Locket the gem on her necklace- it's what allows her to stay young, no matter how much time passes. It doesn't do much to stop her other bodily activities, but with added magical energy, it can emit time stopping power, Allowing for quick escapes, or undetectable sneak attacks.
Naturing A ring that requires the use of mana to form naturoids, mana based golems that come in wide varieties- but as a general rule, their powers are often stronger the more mana is used. She keeps bottles of the stuff inside of her coat.
Abilities/Powers
Through the help of her Sorcerer's Gloves, she can use magical techniques in most elements- they're basic, but the real power she has comes from her necklace, and her Naturoid henchmen.
Skills
Crafting Naturoids- she claims to have been doing it for hundreds of years (proven true by the oldest man in her country). She can make basics rather quickly, and her more powerful Naturoids tend to last as long as needed. She can only make them depending on the energy she has, however.
Personality
Possibly due to her age, she acts a little full of herself- antagonistic, if you will. However, she treats friends well- and her naturoids like family, despite being just Golems.
History
Similarly to her AU counterpart Namia, Annabella started out a normal human- until one fateful All Hallow's eve, where the bond between worlds became weak enough for her to pass into Evening Hollow. Due to the world's strange natural field, it affected her in odd ways- like awakening a magical affinity sleeping within her. Becoming used to it over the years, she eventually began to travel- making friends, finding her Sorcerer's gloves, and eventually finding something else.
Originally thought to be just a blue gemstone, it later turned out to be an item that could stop time- and prevent the aging process in whoever wore the gem themself. This allowed her to live for a recorded three centuries- eventually coming to the modern day, acting as a powerful ally to her friends, and an antagonistic force to her foes- even to Frances, as many jobs she does for the old woman.
Other
It should be noted that exactly how many Naturoids she can make is unknown. The combinations are nearly endless- but the most common varieties she uses are Grunts- minimum power that resemble cloth suits with masks for faces- and Breakers- elementally powered golems. Other varieties are Mages and Knights- which have stronger forms depending on the amount of mana used.
Also, yes- she did have her older sister Madeline. Her fate is currently unknown.
Picture(s)
currently none.