Post by pieandchips on Nov 1, 2008 20:30:01 GMT -5
Awesome Reviews reviews Shigeru Miyamoto's brain pattern tests.
If you've payed any attention to recent gaming news, you would know that instead of being about the fun anymore, Nintendo is all about the money and will sell their licenses to anyone for a quick buck even if it means ruining some poor little kid's day. I actually do not think that's true. People say that Wii Music isn't a game, but I'd like to elaborate on that by saying that Wii Music isn't a game, it's a sign that the heads at Nintendo (including Miyamoto) have gone batshit bonkers, which is something I DO think is true. Other people can say that they're just trying to make games accessible to everyone and Wii Music is a prime example of that. I on the other hand think it's the exact opposite, which I'll get to that in a minute. I won't try to compare this to other music games like Guitar Hero or Rock Band or DDR, but it's insanely hard not to, so I'll try my best.
First off, the game's controls are poor at best and oh-my-God-these-controls-suck-I-need-to-throw-the-WiiMote-through-the-TV at worst. It's amazing how the actual developers of the stupid console could mess up this game so f***ing bad. When playing the game, I could simply throw my WiiMote/Nunchuck randomly in the air and still play notes. My next point is that what's the point of having the cowbell as a playable instrument without the song Don't Fear the Reaper by Blue Oyster Cult? Those two go together like... er... ah... Butter and toast, Steven Tyler and Joe Perry, cats and dogs, roaches and pesticides...
There is virtually nothing like waiting two years for a steaming crock of shit, except maybe putting your arm in a paper shredder then throwing salt in it. Nintendo seems to believe that you can slap a treasured franchise's logo on a dead, highly mutilated body and it will still sell like hotcakes. This is indeed true, but many, many, little sisters, mothers, grandpas, cousins and dogs will be incredibly disappointed...
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WELL HOW THE HELL DO YOU THINK US CORE GAMERS FEEL?!?! How disappointed do you think WE were when we didn't see an announcement of a new Kid Icarus game at E3? How disappointed do you think WE were when we didn't see Geno or any Character-type DLC in Brawl? How the hell did you think WE felt when we saw that Banjo-Kazooie probably won't be coming to Virtual Console?! Huh?!?!
Grr...... It doesn't make sense as to why Nintendo put so many public domain songs in this piece-o-shit. I guess it was because casual gamers, like the rest of corporate America's mindslaves, don't want anything to do with new ideas. Why do you think games like Psychonauts or Shadow of the Colossus sold so poorly?
Another thing I hate about this game is there is virtually NO SKILL required to play it. You can just do nothing and the game will still say Good Job! in a roundabout way. The fun of games like Guitar Hero, Rock Band, DDR or Rock Revolution (God, did I just say that?) is that there's a sense of accomplishment when you beat a song.
This game sucks. Period.
Okay... Maybe I was a TIIIIIIINY bit too cruel to this game. Only slightly, just barely, hardly at all too cruel. I give this game serious props for being different in a music game market dominated by Guitar Hero, Rock Band and their various clones.
I really didn't want this game at the first place, and despite the complaints from my brother, sister and dad, my mom got it anyway. I actually did have a little fun, which is why I didn't give this game a zero. I'd also like to mention that broadening horizons could actually be good for the company if more precisely executed. If the controls had been a lot less wonky it would have garnered a higher score. The Wii got my hopes up right out of the gate because of Wii Sports, which I enjoyed quite a lot. I know I came off as harsh, but I was incredibly infuriated by the fact that Nintendo spent such a long time working on this game that I had to spread my ideas. I just think that Nintendo didn't spend enough time testing the game and fine-tuning it so most of the features didn't fall apart (at least in my opinion). And I'd like to add on that I CAN diss Nintendo for trying to expand it's horizons because it's done it in such a poor way. If they didn't tack on motion controls out of nowhere, most of the games on Wii would be superb. Trying to expand to a larger audience isn't a bad thing, but what Nintendo is doing doesn't make much sense. If they could have made motion controls a NOT main part of gameplay where it doesn't belong (i.e. say Twilight Princess, which I'm not calling bad, I'm just calling it imperfect like every other game ever made). It may also be because motion controls are a completely new idea and haven't been perfected yet. I'd like to reiterate by saying that game could have tested the game a little longer. More likely than not, Wii Sports Resort will (again) change my opinion on the Wii, but we'll see what happens.
Wii Music
If you've payed any attention to recent gaming news, you would know that instead of being about the fun anymore, Nintendo is all about the money and will sell their licenses to anyone for a quick buck even if it means ruining some poor little kid's day. I actually do not think that's true. People say that Wii Music isn't a game, but I'd like to elaborate on that by saying that Wii Music isn't a game, it's a sign that the heads at Nintendo (including Miyamoto) have gone batshit bonkers, which is something I DO think is true. Other people can say that they're just trying to make games accessible to everyone and Wii Music is a prime example of that. I on the other hand think it's the exact opposite, which I'll get to that in a minute. I won't try to compare this to other music games like Guitar Hero or Rock Band or DDR, but it's insanely hard not to, so I'll try my best.
First off, the game's controls are poor at best and oh-my-God-these-controls-suck-I-need-to-throw-the-WiiMote-through-the-TV at worst. It's amazing how the actual developers of the stupid console could mess up this game so f***ing bad. When playing the game, I could simply throw my WiiMote/Nunchuck randomly in the air and still play notes. My next point is that what's the point of having the cowbell as a playable instrument without the song Don't Fear the Reaper by Blue Oyster Cult? Those two go together like... er... ah... Butter and toast, Steven Tyler and Joe Perry, cats and dogs, roaches and pesticides...
There is virtually nothing like waiting two years for a steaming crock of shit, except maybe putting your arm in a paper shredder then throwing salt in it. Nintendo seems to believe that you can slap a treasured franchise's logo on a dead, highly mutilated body and it will still sell like hotcakes. This is indeed true, but many, many, little sisters, mothers, grandpas, cousins and dogs will be incredibly disappointed...
...
...
...
...
...
...
...
WELL HOW THE HELL DO YOU THINK US CORE GAMERS FEEL?!?! How disappointed do you think WE were when we didn't see an announcement of a new Kid Icarus game at E3? How disappointed do you think WE were when we didn't see Geno or any Character-type DLC in Brawl? How the hell did you think WE felt when we saw that Banjo-Kazooie probably won't be coming to Virtual Console?! Huh?!?!
Grr...... It doesn't make sense as to why Nintendo put so many public domain songs in this piece-o-shit. I guess it was because casual gamers, like the rest of corporate America's mindslaves, don't want anything to do with new ideas. Why do you think games like Psychonauts or Shadow of the Colossus sold so poorly?
Another thing I hate about this game is there is virtually NO SKILL required to play it. You can just do nothing and the game will still say Good Job! in a roundabout way. The fun of games like Guitar Hero, Rock Band, DDR or Rock Revolution (God, did I just say that?) is that there's a sense of accomplishment when you beat a song.
This game sucks. Period.
Okay... Maybe I was a TIIIIIIINY bit too cruel to this game. Only slightly, just barely, hardly at all too cruel. I give this game serious props for being different in a music game market dominated by Guitar Hero, Rock Band and their various clones.
I really didn't want this game at the first place, and despite the complaints from my brother, sister and dad, my mom got it anyway. I actually did have a little fun, which is why I didn't give this game a zero. I'd also like to mention that broadening horizons could actually be good for the company if more precisely executed. If the controls had been a lot less wonky it would have garnered a higher score. The Wii got my hopes up right out of the gate because of Wii Sports, which I enjoyed quite a lot. I know I came off as harsh, but I was incredibly infuriated by the fact that Nintendo spent such a long time working on this game that I had to spread my ideas. I just think that Nintendo didn't spend enough time testing the game and fine-tuning it so most of the features didn't fall apart (at least in my opinion). And I'd like to add on that I CAN diss Nintendo for trying to expand it's horizons because it's done it in such a poor way. If they didn't tack on motion controls out of nowhere, most of the games on Wii would be superb. Trying to expand to a larger audience isn't a bad thing, but what Nintendo is doing doesn't make much sense. If they could have made motion controls a NOT main part of gameplay where it doesn't belong (i.e. say Twilight Princess, which I'm not calling bad, I'm just calling it imperfect like every other game ever made). It may also be because motion controls are a completely new idea and haven't been perfected yet. I'd like to reiterate by saying that game could have tested the game a little longer. More likely than not, Wii Sports Resort will (again) change my opinion on the Wii, but we'll see what happens.
4.25/10