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Post by DanteMGalileo on Nov 27, 2009 18:46:39 GMT -5
... Using any characters that you are using on DC.
Tanachu Series: Pokemon Weight Class: Lightweight; Near the very bottom. Power: Bottom of the top tier. Speed: Quick on the ground, very slow in the air. Traction: Next to no skids. Costumes: Default (Darker-colored Pikachu with teal hat and purple hair), Red Team (Reddish shade, black hat, brown hair), Blue Team (Blue tint, teal hat, navy hair), Green Team (greenish tint, teal hat, dark green hair), purple (same as default, except that her hat and hair colors are swapped), Special (Gold hat, silver hair, red eyes; can only be used after Miles, Teala and Uziami have been unlocked) How to unlock: Clear Classic Mode with fifteen characters, two of which must be Pikachu and Pokemon Trainer. Music: Rayquaza Battle (pokemon mystery dungeon 1); for existing tunes, Team Galatic Battle Crawl: Yes Voice: Sounds like Libby from Jimmy Neutron. Moveset A: Punch (1%) Rapid A: Comet Punch (1% per hit) Side A: Kick (6-9%) Foward Smash: Discharge (17-34%, depending on charge and where it strikes the opponent, electric) Up A: Tail Whip (5-10%) Up Smash: Minibolt (19-39%, depending on charge, electric) Down A: Swipe (3-5%) Down Smash: Shock Wave (14-28%, depending on charge, electric) Neutral Air: Rapid Spin (1-13%, dished out in 13 one-damage strikes) Forward Air: Tana Tackle (4-10%, depending on how many times it hits) Backward Air: Whip (7-8%) Up Air: Tail Tickle (2-8%, dished out in four two-damage blows) Down Air: Tail Slice (1-20%, depending on how many out of twenty attacks collide) Grab: Short-range Pummel: Talk! (1-3%, electric) Foward Throw: Throw Away (4-6%) Backward Throw: Seismic Toss (6-10%) Up Throw: Vital Throw (4-7%) Down Throw: Skull Crack (Normally does 1-2%, but if she is is last place by more than three points, it does 17-20% with an electric effect) B: Thunder Jolt (same as Pikachu's, but trades range for a little power) Side B: Grass Knot (sets up a knot of grass that trips an enemy. Heavier opponents take damage from the fall) Up B: Agility (just like Pikachu's, except slower) Down B: Electric Reflect (Deflects all projectiles sent at Tanachu back at their sender... Only stronger and electrified) Final Smash: Call For Family. (Tanachu is actually one member of a HUGE family. In her Final Smash, she calls forth a huge stampede of Pichus, Pikachus and Raichus. The Pichus do 5% a hit, the Pikachus do 10%, and the Raichus do 15%) Up Taunt: Takes off her hat and growls Side Taunt: Jiggles many hats until one falls Down Taunt: Shows off her muscles... Which don't exist, much to her dismay. Victory Taunt 1: Flips, lands and says "The T-C always wins!" Victory Taunt 2: Crackles with electricity and says "You want a piece of me?!" Victory Taunt 3: Takes off her hat and says "My preciousssss...." Special Victory Taunt: (Occurs if Miles, Teala or Uziami was in the batle) Does first victory taunt, except she says "And that's why I'm the leader!" Other Stickers: Can use anything Pikachu can use; also appears as a sticker herself (Hatless Tanachu; Launch Resistance +200; can only be used by Tanachu, Miles, Teala and Uziami; takes up roughly 95% of a trophy base) Classic Trophy: "The head honcho of the Show Gang, Tanachu comes off as more than a little arrogant. She is impulsive and tends to act before thinking, and is a bit immature. However, she truly cares for her team, and has a soft spot for Mheetu the Luxio. She also has a large collection of hats that she is largely protective of, calling it her precious." All-Star Trophy: "Tanachu's Final Smash. Because she is part of a big family, she can call forth said family to attack. The Pichus are the most common but do little damage, while the Raichus are the rarest and dish out the most damage. Not even her own teammates are safe from harm." Hatless Tanachu: Tanachu without her hat. Without her hat, she is irritable and seemlingly bloodthirsty. (Why she just didn't use another hat is unknown) However, she is incredibly powerful in this state... Provided that she can tell friend from foe."
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Post by pieandchips on Nov 27, 2009 19:41:55 GMT -5
Black Mage
Series: Final Fantasy Weight Class: Middleweight Power: Weak Speed: Fast Traction: WTF? Costumes: Default (Blue robes, yellow hat, yellow eyes), Green (Similar to Black Wizard), Red (Orange hat, red eyes, purple robes), Blue (Blue eyes, green hat, turquoise robes) How to unlock: Clear Classic Mode on Hard difficulty with the White Mage Music: Battle on the Big Bridge; Battle Scene/Final Boss (Golden Sun) Crawl: No
Standard Moveset A: Slice Down (2%) AA: Slice Up (2%) Hold A: Magic Barrage (2% per hit) Side A: Fire (7-11%, burns) Foward Smash: Fira (17-24%, burns) Up A: Blizzard (6-10%, freezes) Up Smash: Blizzara (20-35%, freezes) Down A: Thunder (6-8%) Down Smash: Thundara (19-24%) Neutral Air: Dagger Spin (9% per hit) Forward Air: Kick (1-6%) Backward Air: Backward Magic Burst (10%) Up Air: Stab Up (16%) Down Air: Stab Down (21%, spikes)
Grabs Grab: Short-range Pummel: Staff Whack (1-4%) Foward Throw: Flame Blast (8-11%) Backward Throw: Frost Blast (7-12%) Up Throw: Thunder Blast (7-11%) Down Throw: Ice Shards (13%)
Special Moveset B: Firaga (Releases flamethrower style magic from his staff) Side B: Stun (Temporarily paralyzes an enemy) Up B: Teleport (Warps in a direction set by the player. It deals damage before and after he teleports) Down B: Quake (Smacks his staff into the ground, which causes several damaging waves to come out in front of him) Final Smash: Warp (Creates a black hole at the top of the screen, warping the stage to a different dimension where enemies take 10% damage for every 2 seconds they're in there. Lasts for 15 seconds and deals significant knockback upon return to the original stage)
Taunts Up Taunt: Twirls his dagger over his head Side Taunt: Fires a burst of light from his staff Down Taunt: Creates a glowing ring under him while his robes blow in some kind of wind blowing up from the ground Victory Theme: Intro to the Final Fantasy victory fanfare Victory Taunt 1: Performs that arm waving dance from the series when you win a battle. Victory Taunt 2: Holds out one of the Crystals of Light and chuckles. Victory Taunt 3: Spins and sheaths his dagger
Yeah, I used the original Black Mage instead of the 8-bit Theater one.
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Post by DanteMGalileo on Nov 27, 2009 21:17:30 GMT -5
Basically, what traction is is how much a character skids (Luigi has poor traction, and the ice Climbers have excellent traction).
Miles Series: Pokemon Weight class: Middle of the heavyweights, a bit below Charizard Power: Medium Speed: Fast for a heavyweight Traction: Average Costumes: Default (regular Feraligatr, except with bright red eyes), Red Team (red-purple coloring with bright spikes), Blue Team (Blue eyes with teal markings and navy spikes), Green Team (Green-tinted body, bright green eyes and dark green spikes), Scholar (Tie and glasses; need to unlock Teala and Uziami to use it) How to unlock: Clear Classic Mode with Tanachu or clear ten two-player events. Music: G/S/C Rival Battle; Pokemon Center/Gym Crawl: Yes Voice: Think Vector the Crocodile, except more refined
Standard Moveset A: Scratch (3-4%) Side A: Long Scratch (7-11%) Foward Smash: Slash (15-29%, may occasionally get a critical for 30-58%. When he criticals, he grins) Up A: Headbutt (6-10%) Upward Smash: Head Smash (14-35%, maximum damage if he hits the target with his head spikes) Down A: South Slash (6-10%) Downward Smash: Aqua Tail (15-31%, maximum damage if the opponent is hit with the center of his tail, water effect) Neutral Air: Spin (4-7%) Forward Air: Bite (6-11%) Backward Air: Tail Strike (7-15%, maximum damage if hit with center of tail) Up Air: Fury Swipes (3-15%, five three-damage hits) Down Air: Iron Tail (14-22%, spikes, maximum damage if hit by tail spikes)
Grabs Grab: Medium-range Pummel: Nibble (2-5%) Forward Throw: Haymaker (6-11%) Backward Throw: Dissatisfactory Meal (8-15%) Up Throw: Strength (5-7%) Down Throw: Ice Fang Throw (7-12%)
Special attacks B: Brine (Does extra damage to enemies with more than 75% damage, water effect. Very short range, though) Side B: Ice Shard (Miles slides into enemies, 6-8% per hit. he stops at the end of the platform or if he is attacked. No freeze effect despite the name) Up B: Whirlpool (Miles creates a vortex that he can swim up. Anybody else that touches it takes 6% water damage and is sent flying back) Down B: Earthquake (Miles slams the ground near him, inflecting 12-14% damage to any enemy foolish enough to be near him) Final Smash: Science (Miles takes out a big, heavy book and reads from it. All enemies fall asleep and take 25% damage, while Miles recovers 25% for each enemy put to sleep. I don't know where he got that book, though)
Other Up Taunt: Spits some water into the air, like a fountain. Side Taunt: Takes out a book and reads a short passage quietly. If he isn't in his scholar costume, he magically gets glasses just for this taunt. Down Taunt: Holds out a hand and his absurdly sharp claws glow. Victory Taunt 1: Reads a book, then closes it and looks at the screen with a nod. Victory Taunt 2: Goes into a 'teacher' pose while saying "... And so, the chicken shall cross the road. Victory Taunt 3: Uses Hydro Pump, soaking the screen. Special Victory Taunt: (If tanachu was in the battle and she lost) Miles chases Tanachu back and forth, trying to get his book back form her.
Stickers: Can use all normal stickers and water-based stickers' also appears as a sticker (Overheated Miles, Flame resistance +25, can be used only by Tanachu, Miles, Teala and Uziami, takes up a medium-sized porportion of a trophy base) Classic Trophy: "The brains and muscle behind the Show Gang, Miles proves that you can't judge a book by its cover. He was the original leader of the team, but gave up that position after losing to Tanachu. In spite of his intellect, however, he has been known to go insane whenever it gets too hot." All-Star Trophy: "Miles' Final Smash. When he nabs the Smash Ball, you'd expect him to go nuts with Hydro Cannon. Instead, he takes out a textbook. Looks can be decieving. While reading, he puts his opponents to sleep and damages them, all the while recovering damage and setting them up for one of his other attacks."
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Post by pieandchips on Nov 28, 2009 0:00:52 GMT -5
White Mage (I'm counting Cleric as a White Mage)
Series: Final Fantasy Weight Class: Lightweight Power: Weak Speed: Fast Traction: Low Costumes: Default (White and red robes, blond hair), Green (Green and blue robes, blond hair), Red (Red and white robes, orange hair), Blue (Blue and green robes, blond hair) How to unlock: clear Classic Mode with 20 characters Music: Battle on the Big Bridge; Battle Scene/Final Boss (Golden Sun) Crawl: No
Standard Moveset A: Hammer Swing Down (9%) AA: Hammer Swing Up (5%) AAA: Hammer Swing Horizontal (6%) Side A: Dia (7-11%) Foward Smash: Hammer Smash (17-24%) Up A: Staff Up (6-10%) Up Smash: Diara (20-35%) Down A: Staff Down (6-8%) Down Smash: Hammer Spin (35%) Neutral Air: Aero (9% per hit) Forward Air: Hammer Forward (11%) Backward Air: Backward Magic Burst (10%) Up Air: Staff Jab up (9%) Down Air: Staff Jab down (13%, spikes)
Grabs Grab: Short-range Pummel: Staff Whack (1-4%) Foward Throw: Light Blast (8-11%) Backward Throw: Air Blast (7-12%) Up Throw: Air Blast Up (7-15%) Down Throw: Light Blast down (13%)
Special Moveset B: Diaga (Releases a blinding light blast from her staff) Side B: Mini (Temporarily shrinks an enemy) Up B: Teleport (Warps in a direction set by the player. It deals damage before and after he teleports) Down B: Curaga (Heals some of her damage) Final Smash: Holy (The stage is engulfed with an intense blinding light, causing serious damage to opponents)
Taunts Up Taunt: Pulls out a potion and drinks it. Doesn't restore HP, though. Side Taunt: Fires a burst of light from her staff Down Taunt: Examines her hammer Victory Theme: Intro to the Final Fantasy victory fanfare Victory Taunt 1: Swings her hammer and staff around Victory Taunt 2: Holds out one of the Crystals of Light, which begins to glow. Victory Taunt 3: Creates bursts of light in her hands.
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Post by DanteMGalileo on Jun 6, 2010 20:36:22 GMT -5
Teala Series: Pokemon Weight class: Bottom of the middleweights/top of the lightweights Power: A touch on the weak side Speed: Fast (a bit quicker than Marth) Traction: How can something that has a cloud for its lower body trip!? Costumes: Default (teal body, blue eyeshields, slightly blue cloud), Red Team (reddish tint, purple eyeshields, slightly reddish cloud), Blue Team (blue body, dark blue eyeshields, sky blue cloud), Princess (same as Default, except she wears a crown of fire and her claws are painted purple; Uziami has to be unlocked) Music: Groudon/Kyogre Battle; Wild Battle! Ruby/Sapphire Crawl: No
Moveset A: Swipe (1-2%) A-A: Double Swipe (2-3%) A-A-A: Triple Swipe (3-4%) Side A: Slash (5-10%) Forward Smash: Thunder (14-25%, electric effect) Up A: Upswing (3-7%) Up Smash: Fire Blast (11-23%, fire effect) Down A: Downswing (5-8%) Down Smash: Blizzard (15-26%, ice effect, may freeze target) Neutral Air: Twirl (1-12%, dished out in twelve hits) Forward Air: Dragon Claw (6-12%, spikes) Backward Air: Twister (5-10%) Up Air: Fly Swatter (2-8%) Down Air: Aerial Ace (1-44%, depending on how many blows strike) Grab: Short-range Pummel: Smack (1-2%) Forward Throw: Toss (4-6%) Backward Throw: Dissed By Princess (5-9%) Up Throw: Choker Toss (3-5%) Down Throw: Roasty Tasty Enemy! (4-10%, fire effect) B: Sonicboom (She yells, sending a soundwave that does not do damage, but causes the enemy to block their ears because of how loud it is, stunning them. Can break a full-power shield in one hit) Side B: Flame of Heaven (She sends a teal fireball forward, which can be controlled to some extent before it explodes for 8-10% damage) Up B: Levitate (She forms her wings, allowing her to fly for a few seconds before she plummets in a helpless state) Down B: Earth Power (The ground erupts around Teala for as long as the B button is held, causing damage for anyone who gets too close. If held too long, he stuns herself) Final Smash: Firestorm (her father, the god of fire, appears, and together the two create a massive fiery landscape out of the stage, causing damage for anyone else for twelve seconds, and there is a huge eruption with massive knockback as the stage resets to normal)
Taunts Taunt 1: Makes a rude gesture while saying "Bring it! Taunt 2: Makes a suggestive pose at the camera Taunt 3: Takes out a red crystal and makes a quick prayer Victory Taunt 1: Appears in a massive firestorm and points her claw at the camera Victory Taunt 2: Makes a goofy face at the camera Victory Taunt 3: Holds a red crystal, then holds it up as she calls out "Father, victory belongs to fire!"
Other Classic Trophy: "The daughter of the god of fire, Orioion, Teala is a demi-goddess that while she appears to be a teenager, is actually several centuries old. She left the Heavenly Realm at the age of 200 to explore the mortal world, and almost a century passed when she ran into a strange Lucario who called himself Uziami. They ran into Miles later on, and joined Team SOS, and stayed with the team even after Tanachu took over. Her mixed blood has granted her with many strange powers." All-Star Trophy: "Teala's Final Smash. She summons her father, Orioion the fire god, form the heavens, and shows that she is truly his daughter when she joins him in creating a fiery wreck out of the stage. Now, don't worry. The stage will reset.... in a massive eruption that sends everyone else scorched into the horizon."
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Post by Felix Falora on Jun 7, 2010 2:10:40 GMT -5
Remilia Scarlet Series: Touhou Project Weight Class: Middleweight Power: High Speed: Quick (not like CF or Sonic though) Traction: No skids as her dashs basically cause her to jump in the air. Costumes: Default (Black bat wings, pinkish-white bonnet and dress with red ribbon on the bonnet, light blue hair), Red Team (Black bat wings, red dress, white bonnet with red ribbon, blonde hair), Purple team (Bat wings are consistant, white dress with purple frills, white bonnet with purple ribbon, purple hair), Yellow Team (Golden dress, golden bonnet with golden ribbon, scarlet hair), Blue Team (Bluish dress with darker blue frills, light blue bonnet with dark blue ribbon, dark blue hair), Black Team (Black dress, black bonnet, black ribbon, violet hair), Green Team (Green dress with dark green frills, green bonnet with dark green ribbon, black hair), Special Blue (Dark blue dress, dark blue bonnet with pink ribbon, light blue hair) How To Unlock Her: Defeat classic mode with Reimu, Marisa, Sakuya, Alice, Patchouli, and Youmu. You get Yuyuko with her. Music: Septette for a Dead Princess Crawl: No Voice: A little girl, stubborn and spoiled Standard Moveset A: Vampire Claws (She makes claws using her red magic and swipes the enemy) A, A: Double Swipe (A double strike of the same calibur) A, A, A: Slam down (She raises both hands over her head, claws glowing, and slams down on her enemy) Side A: Wing Slash (Her wings literally slash at her opponent) Smash Side A: Drilling Crush (She uses her red magic to make what looks like a drill appear around her and dashes into her opponent) Up A: Chin Kick (She does an upper kick, aiming to hit the enemy's chin) Smash Up A: Claw Riser (Using her red magic claws, she aims for a riser by thrusting both hands at her enemy's chin from below) Down A: Ankle Breaker (She uses her heels to try and stab into the opponents ankle) Smash Down A: Leg Sweep (She quickly drops, shoots her legs in between the opponents, and spreads them apart, aiming to trip them up) Grab Grab: Short Range Pummel: Vampiric Bite (She bites the opponent's neck, just what you'd expect from a vampire) Front Throw: Outta my Sight!: (She literally pulls the opponent back by his/her face and throws them forward) Back Throw: Seismic Toss: (Proving her strength, she grabs the opponent and drops back, slamming them into the ground head first) Up Throw: Wing Impalement: (She stabs the opponents with her wings and flings them up by opening them) Down Throw: Heel Crush: (She slams her enemy down onto the ground and then steps on her face with her heel) Special Moveset B: Red Magic (Shoots out a volley of red magic bolts at her enemies) Side B: Servent Flier (Summons a pentagram that shoots out bats at her enemies) Up B: Ceiling Fear (Flies up to the top of the screen and crashes back down, shooting a wave of energy to each side of her) Down B: Scarlet Sign: "Red The Nightless Castle." (Summons a wave of energy shaped as a sword around her, damaging all enemies nearby) Final Smash: Divine Spear: "Spear the Gungnir!" (Summoning her favorite magical spear, Gungnir, Remilia does a twist on her usual spellcard and hits her enemy with it. She will then proceed to do a ten hit combo before jumping to the back of the arena and throwing it at the enemy, piercing them.) Taunts Up Taunt: Remilia sighs and says, "Sakuya, I'm bored!" Side Taunt: Remilia pulls a glass of red wine (or is it?!) out from behind her and drinks it down before throwing the glass to shatter on the floor (or the enemy's head) Down Taunt: Remilia yawns and then says, "I'm bored." Victory Taunt 1: Remilia throws her bonnet in the air and lets it land on her head. Victory Taunt 2: Remilia grins and says, "And don't come back, you pathetic worm!" Victory Taunt 3: Remilia eats a small cake and says, "Your blood was delicious."
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Post by shiftyPotentate on Jun 7, 2010 4:11:02 GMT -5
Roy already had an appearance in Melee XD But he never had the chance to have a Final Smash, or alternate taunts, so I can give you those. RoyHome Stage: Castle Siege, of course. Music: Shaman in the Dark (Vs. Idoun, FE6. Found here: www.youtube.com/watch?v=FCW7kazmmj4&feature=related ); existing music: Winning Road ~ Roy's Hope (FE6) Down Taunt: Same as Melee. Twirls his sword behind him and yells "Eeeeyah!" Side Taunt: Sheaths his blade with a flourish. Says "You'll never defeat me!" or something to that effect in Japanese. Up Taunt: Swipes his blade up into the air, then brings it down, shouting "I've got you!" (as in, Touche) in Japanese. Final Smash: Flame Dragon of Purity (Roy's sword catches fire, and he swings it forward, extending a good distance, about half the length of Final Destination. Anyone hit by it becomes unable to move for the remainder of the attack. Roy jumps backwards, floating in midair if he jumps off the stage. He shouts "Be cleansed by the holy fires!" or something to that nature in Japanese, and the flames on the Sword of Seals grow bigger. He raises the blade above his head and brings it down, creating a large, dragon shaped flame, which moves forward, ensnaring anyone unlucky enough to be caught by it. Entraps the enemy and hits repeatedly, doing about 7% per hit, maximum of about 68% by the time the dragon is gone. The dragon, however, can easily be jumped over by anyone who hasn't been hit. Also, if Roy fails to hit anyone with the first strike, Flame Dragon of Purity fails altogether, and the Final Smash fades.) Classic Trophy: "Marquess-to-be of Pherae, territory within Lycia. Roy took up control of the Pheraen army when his father, Eliwood, fell ill. Though he was young, and inexperienced, Roy was sureminded and just, which helped lead him to victory. He was originally cut from Brawl, but his tenacity allowed him to make a return appearance, despite Sakurai's best efforts!" All-Star Trophy: "Roy's Final Smash. Using his latent fire-manipulation skills, and the power within the Sword of Seals, to trap and burn his opponents, Roy forms a fire-based dragon from the wrath in his blade. He swings his sword, commanding the illusory dragon to fly forward and sear his opponents, cleansing them even as it burns them." HollySeries: Artemis Fowl Weight Class: Extremely lightweight Power: Middlin' Speed: Fast in the air, medium on the ground. High falling speed when not actually jumping or gliding. Traction: Good Costumes: Default (standard green LEP uniform, with a reddish visor. Also doubles as her Green Team uniform), Red Team (Red uniform, and pink visor. Auburn hair stays the same), Blue Team (Blue uniform, green visor), Special (Matte black Section Eight uniform; transparent visor) How to unlock: Collect her trophy, randomly appearing Music: Artemis Fowl is a book series, so it doesn't have its own music. However, she will borrow Tunnel Scene (X)'s music. Crawl: No Voice: Unique accent, that, for lack of a better description, is an amalgam of all accents MovesetA: Punch (1%) Rapid A: Punch and Kick combo (8%) Side A: Kick (4%) Foward Smash: Hand Strike (brings both hands down on opponent, interleaved together; 15-27%) Up A: Scorpion Kick (7%; low knockback, so a good juggling move) Up Smash: Backflip kick (hits twice, up to 14% per hit) Down A: Sweep Kick (8%; trips) Down Smash: Split Kick (18-28%) Neutral Air: Spinning Swipe (wings rotate her as she attacks outwardly; about 9%) Forward Air: Snap Kick (brings her foot upwards sharply, about 11%) Backward Air: Centrifugal Kick (brings her leg all the way around to contact the enemy, 8%, 17% if right at the sweet spot, at the tip) Up Air: Rocket Kick (tilts her body backwards and thrusts both legs upwards, good knockback, about 12%) Down Air: Shotgun Kick (bends her knee to bring a leg up, then snaps it straight down; pressing A again will cause her to attack a second time; 15%-27%) Grab: Short-range Pummel: Knee (knees her opponent; about 2%) Foward Throw: Kick Away (kicks her opponent away; about 5%, but fairly good distance) Backward Throw: Centrifugal Toss (spins and throws her opponent in the reverse direction; 7%) Up Throw: Buzz Baton Swipe (Tosses the opponent upwards and uses her Buzz Baton to damage them in the process; acts as if the opponent's shield was broken, though for a very short time, when they land; 1%) Down Throw: Guillotine Kick (puts the opponent on all fours, brings her leg up, and axe-kicks them square in the head; 11%) B: Safetynet (uses a gadget to create a small sphere of energy, reflecting any energy-based attack, including physical attacks like Falcon Punch; however, taking too much damage will shatter it, causing damage to Holly) Side B: Neutrino Pulse (Holly pulls out her Neutrino handgun and fires at the opponent; it follows a straight line and briefly paralyzes the opponent on contact) Up B: DoubleDex Wings (Holly activates the throttle on her wings, allowing her to go high, fast, lightly damaging anyone in her way; she can glide after the move has gone its full height) Down B: Healing Sparks (Holly stops moving for as long as B is held, healing about 8% of health per second. Has a long start-up time, and a long ending time, during which she is extremely vulnerable, and thus should only be used if alone or covered by a teammate) Final Smash: Sonix Grenades (Holly says "Foaly's mighty handy~" and pulls out small egg-shaped grenades. She tosses them, and they detonate, stunning everyone on the field for as long as they're active (about 15 seconds). When launched, they'll fall helplessly to the ground, and will be in a state of dizziness for the remainder. Holly has free rein to attack anyone without fear of retaliation (unless they've been KO'd or were invincible when the grenades detonated). After 15 seconds, the effect wears off, and all opponents are able to move again.) Up Taunt: Pumps her fist in the air, shouting in excitement. Side Taunt: Checks the setting on her Neutrino. Down Taunt: Checks something on her visor, and grunts in approval. Victory Taunt 1: Powers up her wings without taking off, and stops them. "Never underestimate me." Victory Taunt 2: Removes her visor and straightens her auburn hair. "That wasn't too hard, I guess." Victory Taunt 3: Tosses and then holsters her Neutrino. "Is that all? Try again when you're stronger." Other Classic Trophy: "Captain Holly Short, of the Lower Elements Police, Recon division. She strives every day to prove that yes, girls can handle the job. Even though she suffers from severe claustrophobia, she's never given in or thrown in the towel. She can be fierce when she's angry, and she's more than once gotten herself in trouble for not following orders. When it comes to career vs. comrades, she never leaves a buddy behind." All-Star Trophy: "Holly's Final Smash. The LEP's technical genius, the centaur Foaly, develops tons of handy gadgets for their operatives, all designed to help get them out of a jam when they're needed. The Sonix Grenades are no exceptions. Blasting a superloud screech at high frequency, the Sonix will stun any foe not wearing special sound-reactive sponge earplugs. Foaly's design, of course. But be careful. It only works on anyone who heard the initial pulse!
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Post by DanteMGalileo on Jun 7, 2010 14:28:29 GMT -5
Uziami Series: Pokemon Weight class: He's around the same weight as a normal Lucario, maybe just a touch lighter Power: A wimp when it comes to physical attacks, though his special moves HURT Speed: Around the same as the regular Lucario; however, he falls much faster Traction: Average Costumes: Default (normal Lucario, periwinkle instead of cream, a bit thin, head fur spikes up and is dyed blue, wears green sleeveless hoodie and has a bronze coin on a necklace), Red Team (reddish fur, red hoodie, pink dyed tuft), Blue Team (deeper blues, dark blue hoodie), Green Team (greenish fur, forest green hoodie, dark green dyed tuft), Servant (black formal jacket, smoothed tuft, wears what appear to be high white socks without the feet part) How to unlock: Clear Subspace Emissary with Teala in your final party; clear all 2-player events Crawl: Yes Voice: Brooklyn accent, could be mistaken for a teenager Other: He can't use Aura, and overall he carries himself more comically than the regular Lucario, so you can tell them apart easily.
Moveset A: Punch (1-2%) A-A: Double Punch (3-4%) Rapid A: Rapid Kick (1% per hit) Side A: Kick (4-6%) Forward Smash: Close Combat (14-45%, if all hits connect then he takes double damage for a few seconds) Up A: Handstand Kick (2-8%, four hits) Up Smash: Shadow Claw (10-21%; may critical for 20-42%) Down A: Trip Kick (3-7%, may trip opponent) Downward Smash: Metal Claw (12-20%; it may also give him a +5% boost to his normal attacks for a few seconds) Neutral Air: Spin (1-4%) Forward Air: Fury Cutter (1-6%) Backward Air: Double Kick (4-8%) Up Air: Zen Headbutt (3-7%) Down Air: Cross Chop (6-11%)
Grabs Grab: Short-range Pummel: Bite (1-2%) Forward Throw: Choker Throw (3-6%) Backward Throw: Punch Toss (5-7%) Up Throw: Kick Up (2-4%) Down Throw: Half Crush (4-5%)
Special Moves B: Feint (An attack that does a moderate amount of damage normally, but does double damage to an enemy that tries to shield) Side B: Reversal (a sliding kick that does more damage the more he is damaged, capping at 45% at 210% damage) Up B: Bullet Punch (he punches upward, propelling himself and hoping he can land on something solid. You can add a curve by moving the control stick or pressing a directional button) Down B: Sky Uppercut (He reaches out for an opponent. If he gets one, he jumps into the sky and then punches them, knocking them down while he lands) Final Smash: Anger of Auraless (Uziami will let out a loud roar, as his appearance changes from a weakling to something that's as vicious as hell. For the next thirty seconds, he is invincible to all damage and knockback, and his attacks will pack more punch with some elemental effects added to some. After those thirty seconds, he reverts to normal, but not after causing a massive earthquake)
Other Taunt 1: Takes out his trusty crowbar and examines it for damage. Taunt 2: Tries to balance on one leg, but ends up falling. Taunt 3: Punches at the air in a dejected manner. Victory Taunt 1: Holds out his crowbar and points it at the sky with a "YEAH!!" Victory Taunt 2: Tosses his crowbar HIGH into the sky, waits a few seconds, then it hits him, knocking him out. Victory Taunt 3: Pounds his fists together and points at the screen, saying "Don't undaestimate da undadog" Classic Trophy: "A Lucario from Mt. Coronet, he suffers from a disorder that prevents him from using Aura like the rest of his kind, and also give him his distinct Brooklyn accent. He was once owned by an elderly trainer named Alex, and after his death ran into Teala, and later Miles. He is one of the original three members of Team SOS, and even when Tanachu took over, he stayed, even if he's only going to be around until 'something better comes along'." All-Star Trophy: "Uziami's Final Smash. His anger builds up, an anger that he collected over the years about his Aura deficiency. He transforms into a fearsome monster... not bad for a Level 37. In this state, he is much stronger, even invincible, and when he reverts back to normal, he generates a massive earthquake."
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Post by ryocker on Jul 18, 2010 22:48:38 GMT -5
Scourge Series: Sonic the Hedgehog Weight Class: heavier than Sonic by a small amount Power: higher in comparison to Sonic, only slightly Speed: Super fast, slower than Sonic just slightly thanks to his coat Traction: Skids now and again, not too big Costumes: Default (green skinned Sonic with blue eyes, Black jacket with yellow flames, orange sunglasses, two scars on his front and green boots) Red (Red sunglasses, blue flames and red boots) Blue (Looks exactly like Sonic aside from the scar, yellow flames on the jacket, black sunglasses and blue boots) white (skin is white, eyes are red, boots are white and the jacket flames are, too; his glasses are black) How to Unlock: Clear Classic mode with Sonic Music: Westopolis (Shadow the Hedgehog), no for existing. Crawl: nope. Voice: sounds like Sonic in a bad mood
Basic Moveset A: straight punch (3%) side A: Hooked punch (7%-11%) Forward Smash: Releases a pent up kick (16%-40%, depending on how long it's held) Up A: kick up (7%-12%) Up Smash: Static SpinJump (17%-42%, depending on charge, electric) Down A: kick surge (6%-10%) Down Smash: Sideways SpinDash (18%-40%, depends, elec) Neutral Air: spin kick (5%-9%) forward Air: Scourge Surge headbutt (7%-12%) Backward Air: quick swipe (6%) Up Air: Sky Kick (7%) Down air: Downward strike (6%) Grab: mid-range Pummel: Face Punch (4%) Forward throw: Punch out (10%) Backward throw: Toss over and Kicked Away (14%) Up Throw: Kicked up (20%, guess where he aims) Down throw: Static spine charge (constant 5% times 10, Elec)
Special Moves standard: Homing attack (2% higher than Sonic's) Side Special: Straight launch (17%) Up Special: Warp Ring (teleports quite a distance) Down Special: Static build up (charging: 6% per hit, Discharged barrier is 25%) Final Smash: Super Scourge (dark colored gems surround and turn Scourge into a dark purple menace with black eye whites and Red eyes, now able to fly freely; stronger, slower, but lasts longer than Super Sonic, side effect of using it causes scourge to be dizzy when it breaks up because his super form burns him out)
Taunts up: Snaps his fingers, saying "You really wanna do this?" Side: angrily Crouches Down, saying "Come out, Cowards!" Down: Pulls out a warp ring and stares at it, before putting it away with a grin) Victory 1: Skids in, laughing slyly before pointing a finger and yelling "I rule!" Victory 2: spins a warp ring on his finger before it lifts up and expands, saying "later losers," before warping off Victory 3: Stretches and yawns, looking at the screen boredly while crossing his arms. Special victory: (after winning a fight with Sonic) spins once on his boot, then waves his finger saying "You? My other self? Don't think so."
other Stickers: nothing new, uses whatever Sonic can. Classic Trophy: The mean, green, Dimension warping machine That used to be Sonic's Evil Twin, and still is. As a way to prove that they aren't one and the same, he took over his home world, only to get his crown broken off by Sonic. He's everything Sonic is, and nothing he is at the same time. All Star Mode Trophy: The dark colored super form of Scourge. He's invincible in this form, and extremely able to kick anyone's butt. a small side-effect from using Anarchy Beryl is that he's tuckered out completely after use, making it an all or nothing tactic. Evil Sonic Trophy: Scourge without the miscoloration and scars. He was the leader of a freedom destroying gang, running around and causing grief for good old Doctor Kintober. But things took a bad turn when he met up with his prime self, leading to greater bravery to other worlds.
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