Post by 0fenrir0 on Dec 3, 2008 17:45:20 GMT -5
Full Name: Mumbo Jumbo
Nicknames: Best Shaman, Stick Boy, Weakling
Age: ?
Height: ?
Weight: ?
Gender: Male
Race: Some purply thing with a skull
Alliance: Good
Home: Mumbo Mountain
Franchise: Banjo Kazooie
Physical Description: Purple scales, straw kilt, has skull head with feathers
Weapons: Mumbo Stick (Got stolen, though)
Abilities/Powers: Can transform anyone into anything and several other voodoo magic
Skills: Throws a great BBQ
Personality: Nice, prideful
History: Mumbo Jumbo is a shaman in the N64 games Banjo-Kazooie and Banjo-Tooie, as well as the Game Boy Advance games Banjo-Kazooie: Grunty's Revenge and Banjo-Pilot. Mumbo's origin is not altogether clear. In the time-traveling storyline of Grunty's Revenge, it is revealed that Mumbo was still a shaman in training in the 1970s, which indicates that he was trained under the same witch doctor as Gruntilda, the antagonist of the series. Another rendition of Mumbo's story (written in the Banjo-Kazooie instruction manual) is that he was Gruntilda's teacher in magic, and once her training was complete, she disavowed her teacher and cursed him with a changed appearance. What is clear is that Gruntilda disfigured Mumbo's face, turning it into a skull. The instruction manual for Banjo-Kazooie states that his face shall remain that way until the day Gruntilda is overthrown. However, this has not been addressed in any of the games. However, Rare has stated that they want to keep him with his skull as revealed in an issue of Scribes.
In Banjo-Kazooie, he offered his assistance to the duo with useful transformations in exchange for his missing Mumbo Tokens. He turns Banjo and Kazooie into a termite, crocodile, walrus, pumpkin, and eventually into a bumblebee. In rare occasions, Mumbo would turn Banjo into a washing machine and then would turn you into the appropriate creature. He, rarely, also tries to turn Banjo into a T. rex but fails. He then turns Banjo into the appropriate creature. He lives in his many skull-shaped huts scattered around the lands visited within the games.
In Banjo-Tooie, his skull looks different than in Banjo-Kazooie with a more round shape to it. His eyes are also a lot larger, giving him a better appearance than his former self. He was featured as a playable character who could use his "mighty shaman zap-stick" to levitate objects, oxygenate bodies of water, and other such magical procedures, and, no less important, use it as his only attack to zap enemies into oblivion.
Mumbo found himself in DC after chasing the bear and bird duo in hopes of finding his magic stick. There is no telling what kind of shenigans one can do with Mumbo's magic stick...
Other: (Anything else you want to add about them, it’s optional)
Picture:
Nicknames: Best Shaman, Stick Boy, Weakling
Age: ?
Height: ?
Weight: ?
Gender: Male
Race: Some purply thing with a skull
Alliance: Good
Home: Mumbo Mountain
Franchise: Banjo Kazooie
Physical Description: Purple scales, straw kilt, has skull head with feathers
Weapons: Mumbo Stick (Got stolen, though)
Abilities/Powers: Can transform anyone into anything and several other voodoo magic
Skills: Throws a great BBQ
Personality: Nice, prideful
History: Mumbo Jumbo is a shaman in the N64 games Banjo-Kazooie and Banjo-Tooie, as well as the Game Boy Advance games Banjo-Kazooie: Grunty's Revenge and Banjo-Pilot. Mumbo's origin is not altogether clear. In the time-traveling storyline of Grunty's Revenge, it is revealed that Mumbo was still a shaman in training in the 1970s, which indicates that he was trained under the same witch doctor as Gruntilda, the antagonist of the series. Another rendition of Mumbo's story (written in the Banjo-Kazooie instruction manual) is that he was Gruntilda's teacher in magic, and once her training was complete, she disavowed her teacher and cursed him with a changed appearance. What is clear is that Gruntilda disfigured Mumbo's face, turning it into a skull. The instruction manual for Banjo-Kazooie states that his face shall remain that way until the day Gruntilda is overthrown. However, this has not been addressed in any of the games. However, Rare has stated that they want to keep him with his skull as revealed in an issue of Scribes.
In Banjo-Kazooie, he offered his assistance to the duo with useful transformations in exchange for his missing Mumbo Tokens. He turns Banjo and Kazooie into a termite, crocodile, walrus, pumpkin, and eventually into a bumblebee. In rare occasions, Mumbo would turn Banjo into a washing machine and then would turn you into the appropriate creature. He, rarely, also tries to turn Banjo into a T. rex but fails. He then turns Banjo into the appropriate creature. He lives in his many skull-shaped huts scattered around the lands visited within the games.
In Banjo-Tooie, his skull looks different than in Banjo-Kazooie with a more round shape to it. His eyes are also a lot larger, giving him a better appearance than his former self. He was featured as a playable character who could use his "mighty shaman zap-stick" to levitate objects, oxygenate bodies of water, and other such magical procedures, and, no less important, use it as his only attack to zap enemies into oblivion.
Mumbo found himself in DC after chasing the bear and bird duo in hopes of finding his magic stick. There is no telling what kind of shenigans one can do with Mumbo's magic stick...
Other: (Anything else you want to add about them, it’s optional)
Picture: