Post by gantzgun74 on Nov 19, 2011 14:05:36 GMT -5
Full Name: Prishe
Nickname(s): None known.
Age: UNKNOWN (All you need to know is that she's WAAAY older then she looks.)
Height: Around 5 foot 1
Weight: Isn't telling.
Gender: Female
Race: Elvaan
Alliance: Chaotic Good
Home: Vana'diel
Franchise: Final Fantasy XI (Makes an appearance as a guest character in Dissidia Duodecim)
Physical Description
Prishe is a very odd looking youth that would look like a long-eared hume to most Ivalicians, with lightly tanned skin and purplish pink hair that reaches the small of her back, wearing a headband with a decoration around her head that matches a tiara. She wears an odd looking ensemble, a black jacket that reaches down to her rib area with a decorated temple shirt underneath it, said shirt also notable for it's long purple sleeves to which Prishe's hands barely appear out the end normally. Along with the monk robes, she wears a pair of frilly black shorts, and brown hiking boots on her feet with steel toes on the end. On her jacket, she wears a red ribbon around her neck, and a purple crystal prominent on top her clothes... Though it would be noticeable that if she removed her robes that the crystal is thoroughly embedded onto her body right between the chest area and the neck line.
Weapons
None. Prishe doesn't need weapons... Her fists and feet are ALL she needs.
Trust me.
Abilities/Powers
What makes Prishe an impressive fighter isn't so much her impressive physical strength (Though that certainly helps...), but the fact that Prishe actually knows a few holy element spells that she can MIX with her physical attacks. Her three most well known attacks are as follows;
- The Banish spell series. At their most powerful, such as Banishga, the Banish spells can either cause powerful holy damage, or banish the target to the void.
- Auroral Uppercut; a powerful uppercut attack that mixes an uppercut with a powerful holy spell to increase the force of the impact.
- Nullifying Dropkick; an attack that's been known to knock out powerful barriers. That's because the attack is mixed with a powerful kick from Prishe, a 'Dispell' spell, and Prishe's sheer will power.
Skills
Aside from general asskicking, Prishe is a talented eater. She just loves food, especially good food. Along with this, Prishe loves exploring and is very good at crossing most terrain and climbing.
Personality
I'll make it nice and simple; Prishe is loud, proud, rude, confidant, foul mouthed and probably one of the most tomboyish figures you will ever meet. She's very excitable, and loves exploring and enjoying life....
Secretly however, Prishe is actually very dissatisfied with her life... Because thanks to an odd turn of events in her past, she is, for all extents and purposes, immortal; a factor that she loathes with every fiber of her being, and she loathes herself somewhat due to it, so much so in fact that it's often hinted that Prishe has become very self-sacrificing, believing that her life has no true meaning. With the right friends however, Prishe can be a nice enough person... Still loud, still rude, but nice otherwise.
History
Prishe was born an unknown amount of time before present-time Vana'diel, and raised in the Tavnazia Cathedral. As a child, she was believed to have a special destiny. Later, during her baptism by the Eye of Altana, darkness inside of her crystallized, forming a solid crystal on her chest.
Since this day, she has not aged a day, injuries that would kill most people did little to her, and monsters seemed to stay away from her. This earned her the title of "that detestable child", or "the abhorrent one", leading her to be hated by many since then, and was locked away, and prevented from leaving the cathedral.
After her accident, she met Cardinal Mildaurion, who gave Prishe an amulet, which true purpose of the artifact so that Mildaurion could control her thought, one that she would wear everyday for years to come. She allowed Prishe outside of the cathedral for short periods of time and trained her as one of Tavnazia's theologian. During one of her trips, she met a young Ulmia, who earlier was unable to make it into the cathedral's choir due to stage fright, and cheered her up. Later, during the fall of Tavnazia during the Crystal War, Prishe helped many people escape the city's ruin to what would be later known as Tavnazian Safehold. During the next twenty years, she would protect the Safehold from Beastmen who were on the island, and gradually people forgot about her as "the abhorrent one".
During the course of Chains of Promathia, Prishe spends most of her time on her own, often going ahead of the player to accomplish various goals such as finding an airship to go back home, or running away from The Sin Hunters who want to capture her because of her connection of the Cardinal, whose at that time a controversial figure, and her Magicite.
While wandering San d'Oria, she is attacked and her amulet is stolen. Unconscious, her dream-self is transported to the realm of Diabolos, and here she encounters Selh'teus, and learns about the Keeper of the Apocalypse, a person who will usher in Promathia into Vana'diel, so that he could destroy it.
In the later parts of the storyline, she searches for the Star of Tavnazia, a precious magicite that had been placed in the cathedral, but was lost during the Crystal War, before running off again.
At several points in the campaign, various clues point to Prishe being the Keeper of the Apocalypse, something that she accepts without question, though Bahamut tells her she is not the Keeper.
In the final chapter of the story, Prishe helps the player and Selh'teus fight against Promathia, and deals a major strike against him by shattering his barriers with her dropkick and throwing the Star of Tavnazia into his face, hoping that it will send some of his power to the Mothercrystals and weaken him.
At the end, when Tavnazia finally has Jeuno's total support for its rebuilt, Prishe is said to be groomed as Tavnazia Cathedral's next Cardinal. But still as rowdy as ever, she often slacks off from her training and runs off for her 'workouts', as she puts it, which she spends looking over the Safehold from nearby hills. she tells the player her views of eternal life, just before the crystal in her chest vanishes, making her mortal again. Shedding joyful tears, she comments that mortal life is 'troublesome', before happily running away.
.... However, one day during her frolicking amidst the land with her newfound mortality, she suddenly fell into a void... And found herself in World B, the world of Dissidia, along with her... 'old friend' Shantotto. Along with that, she seemed to have inexplicably regained the crystal that caused her immortality. At first, since all who are called into World B have no memory of who they are originally, Prishe doesn't mind her immortality... However she soon comes to learn of it's burdens, and comes to see it as a curse as she always has previously.
In an unspecified previous war, Prishe, a Warrior of Cosmos at the time, arrives back at Order's Sanctuary from her daily patrol just after Shantotto defeats Gabranth. Shantotto accuses Prishe of using her patrols as an excuse to wander and explore the world, which Prishe's reaction confirms. Before Shantotto can continue, Prishe runs off, stating that she'll bring her back a souvenir.
Some time later, Prishe ends up at the Chaos Shrine and vents her boredom with the world, having explored most of it. As she's about to leave she feels an unfamiliar presence nearby and discovers the Warrior of Light, who is shining brightly. She questions his identity and allegiance, but before she can get useful answers, Garland appears, baffled by the Warrior's appearance, and attempts take the Warrior from Prishe. Prishe defeats Garland and leaves with the Warrior. Returning with the Warrior, Prishe asks Cosmos to make him one of her chosen warriors, concerned with what may happen to him if Chaos were to capture him. While the Goddess is unsure at first, both Prishe and Shantotto convince her to do so.
Later at the Empyreal Paradox, Prishe and the Warrior begin to discuss the Warrior's lack of memories. While the Warrior claims that he does not need memories, and that as long as he fights he has a use, Prishe argues that emotions are more important and that he should take strength from them. The talk of memories reminds Prishe that the Warrior doesn't remember his own name. She sits down on the ground for several moments in contemplation before jumping up and running to the Warrior, saying she knows exactly what they'll call him.
Sometime after meeting and naming Warrior, Prishe comes across Gilgamesh whom had found his way back to World B. Prishe asks if he is a warrior for Chaos or Cosmos, and Gilgamesh misunderstands and declares himself "a chaos warrior". Taking his mention of an archenemy to refer to her, Prishe and Gilgamesh battle, and afterwards Prishe witnesses Gilgamesh be consumed by a portal to the Rift. She reports the incident to Shantotto, eventually motivating the mage to find her own way into the Rift to escape the cycle. In an unspecified future point of the conflict, Prishe battles Gabranth, and though she is victorious Gabranth reveals he was merely buying time for Garland to dispatch Cosmos. Prishe fades away from the cycles with the goddess's death, her last words bidding farwell to the Warrior of Light and telling him to not forget his name. No-one knows what happened to Prishe after this...
Other
One other thing to know about Prishe's story is that she does come up eventually after she vanishes. And the history stated here was her official history in the game. However, in the CBB franchise, she actually does come to meet Gantz during her romps on World B, though his role is just as brief as hers is. Due to this, she knows Gantz (And this does a number on explaining how Shantotto knows him as well), and the two are friends at least... Though if you ask her, she'll say they know each other because she had to toughen him up a great deal during his time in World B.
Picture(s)
Prishe as she appears in Dissidia
I know EXACTLY what we'll call you!"
"Welcome to Painville, asshole!" (Prishe with her 'Destroyer' Knuckle guards.)
Nickname(s): None known.
Age: UNKNOWN (All you need to know is that she's WAAAY older then she looks.)
Height: Around 5 foot 1
Weight: Isn't telling.
Gender: Female
Race: Elvaan
Alliance: Chaotic Good
Home: Vana'diel
Franchise: Final Fantasy XI (Makes an appearance as a guest character in Dissidia Duodecim)
Physical Description
Prishe is a very odd looking youth that would look like a long-eared hume to most Ivalicians, with lightly tanned skin and purplish pink hair that reaches the small of her back, wearing a headband with a decoration around her head that matches a tiara. She wears an odd looking ensemble, a black jacket that reaches down to her rib area with a decorated temple shirt underneath it, said shirt also notable for it's long purple sleeves to which Prishe's hands barely appear out the end normally. Along with the monk robes, she wears a pair of frilly black shorts, and brown hiking boots on her feet with steel toes on the end. On her jacket, she wears a red ribbon around her neck, and a purple crystal prominent on top her clothes... Though it would be noticeable that if she removed her robes that the crystal is thoroughly embedded onto her body right between the chest area and the neck line.
Weapons
None. Prishe doesn't need weapons... Her fists and feet are ALL she needs.
Trust me.
Abilities/Powers
What makes Prishe an impressive fighter isn't so much her impressive physical strength (Though that certainly helps...), but the fact that Prishe actually knows a few holy element spells that she can MIX with her physical attacks. Her three most well known attacks are as follows;
- The Banish spell series. At their most powerful, such as Banishga, the Banish spells can either cause powerful holy damage, or banish the target to the void.
- Auroral Uppercut; a powerful uppercut attack that mixes an uppercut with a powerful holy spell to increase the force of the impact.
- Nullifying Dropkick; an attack that's been known to knock out powerful barriers. That's because the attack is mixed with a powerful kick from Prishe, a 'Dispell' spell, and Prishe's sheer will power.
Skills
Aside from general asskicking, Prishe is a talented eater. She just loves food, especially good food. Along with this, Prishe loves exploring and is very good at crossing most terrain and climbing.
Personality
I'll make it nice and simple; Prishe is loud, proud, rude, confidant, foul mouthed and probably one of the most tomboyish figures you will ever meet. She's very excitable, and loves exploring and enjoying life....
Secretly however, Prishe is actually very dissatisfied with her life... Because thanks to an odd turn of events in her past, she is, for all extents and purposes, immortal; a factor that she loathes with every fiber of her being, and she loathes herself somewhat due to it, so much so in fact that it's often hinted that Prishe has become very self-sacrificing, believing that her life has no true meaning. With the right friends however, Prishe can be a nice enough person... Still loud, still rude, but nice otherwise.
History
Prishe was born an unknown amount of time before present-time Vana'diel, and raised in the Tavnazia Cathedral. As a child, she was believed to have a special destiny. Later, during her baptism by the Eye of Altana, darkness inside of her crystallized, forming a solid crystal on her chest.
Since this day, she has not aged a day, injuries that would kill most people did little to her, and monsters seemed to stay away from her. This earned her the title of "that detestable child", or "the abhorrent one", leading her to be hated by many since then, and was locked away, and prevented from leaving the cathedral.
After her accident, she met Cardinal Mildaurion, who gave Prishe an amulet, which true purpose of the artifact so that Mildaurion could control her thought, one that she would wear everyday for years to come. She allowed Prishe outside of the cathedral for short periods of time and trained her as one of Tavnazia's theologian. During one of her trips, she met a young Ulmia, who earlier was unable to make it into the cathedral's choir due to stage fright, and cheered her up. Later, during the fall of Tavnazia during the Crystal War, Prishe helped many people escape the city's ruin to what would be later known as Tavnazian Safehold. During the next twenty years, she would protect the Safehold from Beastmen who were on the island, and gradually people forgot about her as "the abhorrent one".
During the course of Chains of Promathia, Prishe spends most of her time on her own, often going ahead of the player to accomplish various goals such as finding an airship to go back home, or running away from The Sin Hunters who want to capture her because of her connection of the Cardinal, whose at that time a controversial figure, and her Magicite.
While wandering San d'Oria, she is attacked and her amulet is stolen. Unconscious, her dream-self is transported to the realm of Diabolos, and here she encounters Selh'teus, and learns about the Keeper of the Apocalypse, a person who will usher in Promathia into Vana'diel, so that he could destroy it.
In the later parts of the storyline, she searches for the Star of Tavnazia, a precious magicite that had been placed in the cathedral, but was lost during the Crystal War, before running off again.
At several points in the campaign, various clues point to Prishe being the Keeper of the Apocalypse, something that she accepts without question, though Bahamut tells her she is not the Keeper.
In the final chapter of the story, Prishe helps the player and Selh'teus fight against Promathia, and deals a major strike against him by shattering his barriers with her dropkick and throwing the Star of Tavnazia into his face, hoping that it will send some of his power to the Mothercrystals and weaken him.
At the end, when Tavnazia finally has Jeuno's total support for its rebuilt, Prishe is said to be groomed as Tavnazia Cathedral's next Cardinal. But still as rowdy as ever, she often slacks off from her training and runs off for her 'workouts', as she puts it, which she spends looking over the Safehold from nearby hills. she tells the player her views of eternal life, just before the crystal in her chest vanishes, making her mortal again. Shedding joyful tears, she comments that mortal life is 'troublesome', before happily running away.
.... However, one day during her frolicking amidst the land with her newfound mortality, she suddenly fell into a void... And found herself in World B, the world of Dissidia, along with her... 'old friend' Shantotto. Along with that, she seemed to have inexplicably regained the crystal that caused her immortality. At first, since all who are called into World B have no memory of who they are originally, Prishe doesn't mind her immortality... However she soon comes to learn of it's burdens, and comes to see it as a curse as she always has previously.
In an unspecified previous war, Prishe, a Warrior of Cosmos at the time, arrives back at Order's Sanctuary from her daily patrol just after Shantotto defeats Gabranth. Shantotto accuses Prishe of using her patrols as an excuse to wander and explore the world, which Prishe's reaction confirms. Before Shantotto can continue, Prishe runs off, stating that she'll bring her back a souvenir.
Some time later, Prishe ends up at the Chaos Shrine and vents her boredom with the world, having explored most of it. As she's about to leave she feels an unfamiliar presence nearby and discovers the Warrior of Light, who is shining brightly. She questions his identity and allegiance, but before she can get useful answers, Garland appears, baffled by the Warrior's appearance, and attempts take the Warrior from Prishe. Prishe defeats Garland and leaves with the Warrior. Returning with the Warrior, Prishe asks Cosmos to make him one of her chosen warriors, concerned with what may happen to him if Chaos were to capture him. While the Goddess is unsure at first, both Prishe and Shantotto convince her to do so.
Later at the Empyreal Paradox, Prishe and the Warrior begin to discuss the Warrior's lack of memories. While the Warrior claims that he does not need memories, and that as long as he fights he has a use, Prishe argues that emotions are more important and that he should take strength from them. The talk of memories reminds Prishe that the Warrior doesn't remember his own name. She sits down on the ground for several moments in contemplation before jumping up and running to the Warrior, saying she knows exactly what they'll call him.
Sometime after meeting and naming Warrior, Prishe comes across Gilgamesh whom had found his way back to World B. Prishe asks if he is a warrior for Chaos or Cosmos, and Gilgamesh misunderstands and declares himself "a chaos warrior". Taking his mention of an archenemy to refer to her, Prishe and Gilgamesh battle, and afterwards Prishe witnesses Gilgamesh be consumed by a portal to the Rift. She reports the incident to Shantotto, eventually motivating the mage to find her own way into the Rift to escape the cycle. In an unspecified future point of the conflict, Prishe battles Gabranth, and though she is victorious Gabranth reveals he was merely buying time for Garland to dispatch Cosmos. Prishe fades away from the cycles with the goddess's death, her last words bidding farwell to the Warrior of Light and telling him to not forget his name. No-one knows what happened to Prishe after this...
Other
One other thing to know about Prishe's story is that she does come up eventually after she vanishes. And the history stated here was her official history in the game. However, in the CBB franchise, she actually does come to meet Gantz during her romps on World B, though his role is just as brief as hers is. Due to this, she knows Gantz (And this does a number on explaining how Shantotto knows him as well), and the two are friends at least... Though if you ask her, she'll say they know each other because she had to toughen him up a great deal during his time in World B.
Picture(s)
Prishe as she appears in Dissidia
I know EXACTLY what we'll call you!"
"Welcome to Painville, asshole!" (Prishe with her 'Destroyer' Knuckle guards.)