Post by shiftyPotentate on Jan 30, 2012 2:16:10 GMT -5
Full Name: Eris
Nickname(s): N/A
Age: Milennia (Manifestation of chaos and disharmony)
Length: 15+ ft from tail to head, though usually stands about 10 feet tall
Weight: Presumably relatively heavy, considering her size and build
Gender: Female
Race: Draconequus (Chimera-like being, most closely resembling dragons and equines)
Alliance: Chaotic Neutral, though her existence and actions in Equestria can only negatively affect it
Home: Equestria
Franchise: My Little Pony: Friendship is Magic Rule 63/Genderbend AU
Physical Description
A draconequus (while also being a tough word to type properly) is essentially a specific kind of chimera. Eris's head is the most horse-like part of her, with a light tan coat and equine ears. She has snow-white hair, very generally straightened but mostly unkempt. Her sclera (what humans would call the white of the eye) are yellow, and her irises and pupils are bright red. She has a cut dark grey mane, and her head bears two horns, one a deer-like antler and the other more like a goat's horn.
At her neck, the species represented appears to mix dramatically, with her tan coat suddenly becoming a more matted-down brown. Her right arm is a lion's paw, and her left is an eagle's talon. On her back, she has two wings, the right a leathery bat wing, the left a feathered pegasus wing.
Below her waist, her tail resembles that of a serpent, with small rounded spines, red in color, and tufted at the end. Her left leg is a tan goat's leg, and her right that of a green lizard.
Being mostly serpentine in shape, Eris is very long, even without her already large stature. Though she is smaller than her counterpart Discord, she is still frighteningly large.
Weapons
Eris carries no explicit weapons. She doesn't need them.
Abilities/Powers
As Eris is the embodiment of chaos and disharmony, she can warp reality to her will. This includes telekinesis, manipulation of attributes such as size, color, and shape, animating the inanimate, teleportation, and pretty much anything she wants to do to reality.
Skills
Though she can fly a little bit with her wings, she can levitate anyway, so why bother using the mostly vestigial wings anyway?
Personality
Eris doesn't care for rules or logic. She would much prefer Equestria fall into chaos and disharmony. She doesn't choose this out of evil intentions (She knows Equestria can't survive without harmony, she doesn't particularly care), more out of her own desires. She's also showy and dramatic, mocking others and playfully leading them on. She uses a little bit of seduction in her playfulness, knowing she can fluster her male adversaries this way.
Despite her playful and manipulative nature, she will quickly get upset if things don't go the way she wants. And she has a bit of an overconfident streak. She might miss important details when she thinks she's won.
In general, she's not evil, but she does act out of her own selfish wants, and if that makes someone else uncomfortable, too fucking bad.
History
Long ago, a spirit of disharmony and chaos threatened to overshadow and take Equestria over. Prince Solaris and his brother, Artemis, knew they could not allow this, so they used the Elements of Harmony to battle and banish this chaos spirit, sealing it in a stone prison. The petrified spirit of chaos remained this way for thousands of years, appearing as a mere statue in the Canterlot Royal Gardens. The statue represented the chaos the spirit once did, and the spirit lay in wait, biding her time until she could escape.
Milennia later, the spirit, known as Eris, grew powerful enough to escape the stone prison. As soon as she was free, chaos started to spread through the land. Cotton candy clouds rained chocolate, animals were behaving strangely, and all kinds of weird things happened. This did not go unnoticed by Prince Solaris, who suspected Eris's escape. Solaris gathered Dusk Shine and his friends to wield the Elements of Harmony and stop Eris. However, the Elements were gone when he went to get them. Eris taunted and mocked them, dropping a clue that she would be in the castle's hedge maze.
The six friends made their way to the maze, where Eris presented the rules of her game. No wings or magic were allowed (a rule she enforced by temporarily removing them from the four who had them). And all six ponies had to participate or the game would end in failure. The objective, according to Dusk Shine, was to find the Elements within the maze. As soon as they began, however, the six were separated.
Each pony found themselves led astray, one by one, first Applejack led down the path of dishonesty; followed by Bubble Berry discovering that laughter is not the best medicine; Elusive found that perhaps there are things in this world he should keep to himself; Butterscotch is forced into becoming a cruel one; and Rainbow Blitz finds the need to abandon his friends.
Dusk Shine and the others (sans Rainbow, who's flown away to rescue Cloudsdale, or so he believed) fail the game, and Eris takes over Ponyville, converting it into the chaos capital of Equestria. Dusk questions Eris on how they were supposed to get the Elements when she took the maze down before they could reach the end. Eris laughs and shows Dusk a flashback. She never explicitly said the Elements would be in the maze. She informs Dusk that they are "back where he began".
In Ponyville, Dusk gets his rapidly-worsening friends to go back to his library, where eventually they discover the Elements inside a book. She gives the Elements to the four of her friends present, nominating Barb the new Rainbow Blitz in his absence. With the six elements now being wielded by their proper masters (well, almost), the group attempts to stop Eris, who is confident they will fail. Sure enough, the corrupted ponies cannot properly use the Elements of Harmony, and nothing happens. The group angrily split apart, and Dusk Shine, the last remaining pony to be taken by Eris's plan, becomes corrupted, having lost the spark of friendship.
Dusk returned home, telling Barb they were leaving, but surprisingly enough, she's uncomfortably regurgitating an endless stream of letters sent by Prince Solaris. They turn out to be the friendship reports Dusk had sent to him, every last one of them. These motivate Dusk and restore the spark of friendship, and he sets out to restore his friends and save Equestria.
After tracking down and restoring his five friends, Dusk Shine takes them again to Eris's throne, where she sits and enjoys the chaos she sees. Overconfidently she challenges the six to try to defeat her, not realizing they've been cured. Now back to their old selves and reunited, the Elements of Harmony work and seal Eris in a statue form once again, where she remains...
... until one day it mysteriously vanished from the sculpture garden.
Picture(s)
Eris. Picture belongs to TwilightSquare.
Nickname(s): N/A
Age: Milennia (Manifestation of chaos and disharmony)
Length: 15+ ft from tail to head, though usually stands about 10 feet tall
Weight: Presumably relatively heavy, considering her size and build
Gender: Female
Race: Draconequus (Chimera-like being, most closely resembling dragons and equines)
Alliance: Chaotic Neutral, though her existence and actions in Equestria can only negatively affect it
Home: Equestria
Franchise: My Little Pony: Friendship is Magic Rule 63/Genderbend AU
Physical Description
A draconequus (while also being a tough word to type properly) is essentially a specific kind of chimera. Eris's head is the most horse-like part of her, with a light tan coat and equine ears. She has snow-white hair, very generally straightened but mostly unkempt. Her sclera (what humans would call the white of the eye) are yellow, and her irises and pupils are bright red. She has a cut dark grey mane, and her head bears two horns, one a deer-like antler and the other more like a goat's horn.
At her neck, the species represented appears to mix dramatically, with her tan coat suddenly becoming a more matted-down brown. Her right arm is a lion's paw, and her left is an eagle's talon. On her back, she has two wings, the right a leathery bat wing, the left a feathered pegasus wing.
Below her waist, her tail resembles that of a serpent, with small rounded spines, red in color, and tufted at the end. Her left leg is a tan goat's leg, and her right that of a green lizard.
Being mostly serpentine in shape, Eris is very long, even without her already large stature. Though she is smaller than her counterpart Discord, she is still frighteningly large.
Weapons
Eris carries no explicit weapons. She doesn't need them.
Abilities/Powers
As Eris is the embodiment of chaos and disharmony, she can warp reality to her will. This includes telekinesis, manipulation of attributes such as size, color, and shape, animating the inanimate, teleportation, and pretty much anything she wants to do to reality.
Skills
Though she can fly a little bit with her wings, she can levitate anyway, so why bother using the mostly vestigial wings anyway?
Personality
Eris doesn't care for rules or logic. She would much prefer Equestria fall into chaos and disharmony. She doesn't choose this out of evil intentions (She knows Equestria can't survive without harmony, she doesn't particularly care), more out of her own desires. She's also showy and dramatic, mocking others and playfully leading them on. She uses a little bit of seduction in her playfulness, knowing she can fluster her male adversaries this way.
Despite her playful and manipulative nature, she will quickly get upset if things don't go the way she wants. And she has a bit of an overconfident streak. She might miss important details when she thinks she's won.
In general, she's not evil, but she does act out of her own selfish wants, and if that makes someone else uncomfortable, too fucking bad.
History
Long ago, a spirit of disharmony and chaos threatened to overshadow and take Equestria over. Prince Solaris and his brother, Artemis, knew they could not allow this, so they used the Elements of Harmony to battle and banish this chaos spirit, sealing it in a stone prison. The petrified spirit of chaos remained this way for thousands of years, appearing as a mere statue in the Canterlot Royal Gardens. The statue represented the chaos the spirit once did, and the spirit lay in wait, biding her time until she could escape.
Milennia later, the spirit, known as Eris, grew powerful enough to escape the stone prison. As soon as she was free, chaos started to spread through the land. Cotton candy clouds rained chocolate, animals were behaving strangely, and all kinds of weird things happened. This did not go unnoticed by Prince Solaris, who suspected Eris's escape. Solaris gathered Dusk Shine and his friends to wield the Elements of Harmony and stop Eris. However, the Elements were gone when he went to get them. Eris taunted and mocked them, dropping a clue that she would be in the castle's hedge maze.
The six friends made their way to the maze, where Eris presented the rules of her game. No wings or magic were allowed (a rule she enforced by temporarily removing them from the four who had them). And all six ponies had to participate or the game would end in failure. The objective, according to Dusk Shine, was to find the Elements within the maze. As soon as they began, however, the six were separated.
Each pony found themselves led astray, one by one, first Applejack led down the path of dishonesty; followed by Bubble Berry discovering that laughter is not the best medicine; Elusive found that perhaps there are things in this world he should keep to himself; Butterscotch is forced into becoming a cruel one; and Rainbow Blitz finds the need to abandon his friends.
Dusk Shine and the others (sans Rainbow, who's flown away to rescue Cloudsdale, or so he believed) fail the game, and Eris takes over Ponyville, converting it into the chaos capital of Equestria. Dusk questions Eris on how they were supposed to get the Elements when she took the maze down before they could reach the end. Eris laughs and shows Dusk a flashback. She never explicitly said the Elements would be in the maze. She informs Dusk that they are "back where he began".
In Ponyville, Dusk gets his rapidly-worsening friends to go back to his library, where eventually they discover the Elements inside a book. She gives the Elements to the four of her friends present, nominating Barb the new Rainbow Blitz in his absence. With the six elements now being wielded by their proper masters (well, almost), the group attempts to stop Eris, who is confident they will fail. Sure enough, the corrupted ponies cannot properly use the Elements of Harmony, and nothing happens. The group angrily split apart, and Dusk Shine, the last remaining pony to be taken by Eris's plan, becomes corrupted, having lost the spark of friendship.
Dusk returned home, telling Barb they were leaving, but surprisingly enough, she's uncomfortably regurgitating an endless stream of letters sent by Prince Solaris. They turn out to be the friendship reports Dusk had sent to him, every last one of them. These motivate Dusk and restore the spark of friendship, and he sets out to restore his friends and save Equestria.
After tracking down and restoring his five friends, Dusk Shine takes them again to Eris's throne, where she sits and enjoys the chaos she sees. Overconfidently she challenges the six to try to defeat her, not realizing they've been cured. Now back to their old selves and reunited, the Elements of Harmony work and seal Eris in a statue form once again, where she remains...
... until one day it mysteriously vanished from the sculpture garden.
Picture(s)
Eris. Picture belongs to TwilightSquare.