Post by DanteMGalileo on Feb 21, 2013 17:43:50 GMT -5
Full Name: Necroshock
Nickname(s): None that can be safely written down
Age: ? (Thousands and thousands of years old at least)
Height: ? (Same as host; varies in mist form)
Weight: ? (Same as host; weightless in mist form)
Gender: Same as host (Male in life)
Race: Spirit
Alliance: Evil
Home: Dimensional Island
Franchise: None
Physical Description
Necroshock lacks a physical body of his own, and thus cannot really be given a description. He takes the physical form of his host, or whatever he may be sealed in.
If he is somehow out of a container and without a host, Necroshock will appear as a cloud of dark indigo mist.
Weapons
Necroshock has no weapons of his own. He uses whatever weapons his host may have.
Abilities/Powers
Having lost his original body so long ago, Necroshock has none of his old powers. Instead, he possesses the power of mimicry, allowing him to almost perfectly replicate the personality and fighting level of whoever he possesses.
Currently sealed within a shard, Necroshock's spirit switches with the first person to touch it, giving him control of the toucher's body and sealing the toucher's spirit into the shard. The spirit trapped within the shard then gains this ability.
If loose, he can fly and is perfectly immortal, but is severely weakened by any type of light. Additionally, in spite of this practical invincibility, he is limited to possessing people and entering objects.
Skills
A slick talker, Necroshock can persuade most people to do what he says. This may be backed by a form of weak hypnotism in some cases, but Necroshock is still highly persuasive.
Additionally, like any good spirit, he can pass through solid objects when in his mist form.
Personality
AHAHAHAHAHA!!!
Yes, Necroshock is prone to breaking out into fits of mad laughter. But not as often as you'd think. Which is to say, it's just for blowing off steam.
Unfortunately, he's rather genres-savvy (to use modern terms) and is a deep thinker, considering the odds of everything that could happen. No absurdly risky gambits or overly grandiose schemes for him- let's take it over bit by bit.
Preferring to focus on his own plans, Necroshock will only cooperate with others if it would lead to his own benefit... even if it means emporarily working with the heroes.
History
The only bits of Necroshock's past are written down on ancient scrolls, as Necroshock has lost his memory since being sealed away.
The ancient texts describe Necroshock as a sorcerer who ruled the Dimensional Island eons ago. The Island was cloaked in darkness, and his own experiments lead to the creation of the Four Relics and the Sixteen Shards.
These same experiments also opened the portals to the Island. And with them came the heroes that destroyed his body and sealed him away into one of his shards, reduced to a mere spirit.
At least, until his shard, placed in the Frost Temple below a frozen lake, was found and brought back to the surface again...
Other
I won't take over your character unless we come to a mutual agreement.
Picture(s)
None.
Nickname(s): None that can be safely written down
Age: ? (Thousands and thousands of years old at least)
Height: ? (Same as host; varies in mist form)
Weight: ? (Same as host; weightless in mist form)
Gender: Same as host (Male in life)
Race: Spirit
Alliance: Evil
Home: Dimensional Island
Franchise: None
Physical Description
Necroshock lacks a physical body of his own, and thus cannot really be given a description. He takes the physical form of his host, or whatever he may be sealed in.
If he is somehow out of a container and without a host, Necroshock will appear as a cloud of dark indigo mist.
Weapons
Necroshock has no weapons of his own. He uses whatever weapons his host may have.
Abilities/Powers
Having lost his original body so long ago, Necroshock has none of his old powers. Instead, he possesses the power of mimicry, allowing him to almost perfectly replicate the personality and fighting level of whoever he possesses.
Currently sealed within a shard, Necroshock's spirit switches with the first person to touch it, giving him control of the toucher's body and sealing the toucher's spirit into the shard. The spirit trapped within the shard then gains this ability.
If loose, he can fly and is perfectly immortal, but is severely weakened by any type of light. Additionally, in spite of this practical invincibility, he is limited to possessing people and entering objects.
Skills
A slick talker, Necroshock can persuade most people to do what he says. This may be backed by a form of weak hypnotism in some cases, but Necroshock is still highly persuasive.
Additionally, like any good spirit, he can pass through solid objects when in his mist form.
Personality
AHAHAHAHAHA!!!
Yes, Necroshock is prone to breaking out into fits of mad laughter. But not as often as you'd think. Which is to say, it's just for blowing off steam.
Unfortunately, he's rather genres-savvy (to use modern terms) and is a deep thinker, considering the odds of everything that could happen. No absurdly risky gambits or overly grandiose schemes for him- let's take it over bit by bit.
Preferring to focus on his own plans, Necroshock will only cooperate with others if it would lead to his own benefit... even if it means emporarily working with the heroes.
History
The only bits of Necroshock's past are written down on ancient scrolls, as Necroshock has lost his memory since being sealed away.
The ancient texts describe Necroshock as a sorcerer who ruled the Dimensional Island eons ago. The Island was cloaked in darkness, and his own experiments lead to the creation of the Four Relics and the Sixteen Shards.
These same experiments also opened the portals to the Island. And with them came the heroes that destroyed his body and sealed him away into one of his shards, reduced to a mere spirit.
At least, until his shard, placed in the Frost Temple below a frozen lake, was found and brought back to the surface again...
Other
I won't take over your character unless we come to a mutual agreement.
Picture(s)
None.