Post by ryocker on Sept 13, 2015 20:01:03 GMT -5
Full Name: Annabelle Fredrick
Nickname(s): Golem making Witch, Ann
Age: Undisclosed- she looks to be in her twenties
Height: Tallish- average
Weight: She’ll never tell
Gender: Female
Race: Human
Alliance: Neutral- she acts like a Frenemy
Home: Uknown
Franchise: Not specified
Physical Description
A lovely woman with Bright, Red hair. She wears an odd suit that looks to be a mix of business suit and witch attire- with buttons and straps and so on, including a Witch-like hat. She keeps a coat on, as well as her Sorcerer’s gloves, a sapphire pendant on her necklace, and high boots. Also, she wears shorts.
Weapons
Sorcerer's Gloves Fingerless gloves that help her to use her rather small reserves of magical power- they act as amplifiers, in other words. This helps her in casting offensive magic, as simple as it may be. She's been mastering the use, so her magic packs some punch. (Do note- remove the gloves and she lacks a way to really fight back.)
Timeless Locket the gem on her necklace- it's what allows her to stay young, no matter how much time passes. It doesn't do much to stop her other bodily activities, but with added magical energy, it can emit time stopping power, Allowing for quick escapes, or undetectable sneak attacks.
Naturing (Na-chore-ring) A ring that requires the use of mana to form naturoids, mana based golems that come in wide varieties- but as a general rule, their powers are often stronger the more mana is used. She'll either gather mana from the world around her, or create some naturoids through the use of her gloves.
The Broom: Just a magic broom she found. The fluffy flyer acts in a similar manner to Carpet from Aladdin- a bit sassy and tends to emote when not being used as a flying instrument. He uses a scarf for hands, but is otherwise just her wise-guy sidekick.
Abilities/Powers
Through the help of her Sorcerer's Gloves, she can use magical techniques in most elements- they're basic, but the real power she has comes from her necklace, and her Naturoid henchmen. Offense isn't her only ability with the gloves, however- she can pull off protective fields and status ailment inducing abilities as well, depending on the element.
Skills
Crafting Naturoids- she claims to have been doing it for hundreds of years (proven true by the oldest man in her country). She can make basics rather quickly, and her more powerful Naturoids tend to last as long as needed. She can only make them depending on the energy she has, however.
She's also a decent house keeper. Quite decent at a number of things as well.
Personality
Honestly a little bit full of herself, being older than most human beings and having a bit of a prankstery attitude tends to make someone come off as a little antagonistic. She's not above pranking folks, but will be helpful if the situation calls for it. She's less of a prankster around her friends, and tends to treat her naturoids like real, living people, as strange as that sounds. She also has a soft spot for children or particularly cute things, so be careful around her if you're either or both.
History
Similarly to her initial version Namia, Annabelle once started out as a normal human being, a simple gal in a city in Europe. One fine day while she was off in the woods picking flowers, she happened upon an odd glow coming from a nearby pond, going to see what was causing it. Reaching in to grab the glowing stone, a powerful light struck the girl, giving her strange visions of the future- gloves, small henchmen, her helping many a person through-out the world... the visions left her feeling strange.
As the years passed, she found odd artifacts that were shown to her thanks to her visions; a pair of gloves with magical properties, an old ring and a book that held details on mana and how to create golems from them, a broom that was locked away in someone's closet (that was apparently magic) and even used her newfound knowledge and powers to act as something of a super-hero in the ancient age, despite people's poor views of witchcraft. As time marched on, she too got old with age, sighing as she picked up the stone she had found all those years ago as a jumpstart to her path. Upon touching it with her ungloved hand, she found a remarkable discovery- the stone had warped her back to her young adulthood, causing her to give an odd smile.
With her newfound eternal youth, the young woman went on to stay on her path as something of a hero... but she also gained something of a prankster's attitude as she went on. Tiny pranks, heroic deeds, she was known as 'The blue Flame' in her time, happy to assist any she could, if she wasn't feeling mischiveous at the time.
Some time in the middle of the 2000s, Annabelle found an odd portal in her neighborhood, flying into it with little care of where it might lead. What she didn't realize was that it lead to the equally mysterious Dimensional Island.
Other
It should be noted that exactly how many Naturoids she can make is unknown. The combinations are nearly endless- but the most common varieties she uses are Grunts- minimum power that resemble cloth suits with masks for faces- and Breakers- elementally powered golems. Other varieties are Mages and Knights- which have stronger forms depending on the amount of mana used.
Picture(s)
currently none.
Nickname(s): Golem making Witch, Ann
Age: Undisclosed- she looks to be in her twenties
Height: Tallish- average
Weight: She’ll never tell
Gender: Female
Race: Human
Alliance: Neutral- she acts like a Frenemy
Home: Uknown
Franchise: Not specified
Physical Description
A lovely woman with Bright, Red hair. She wears an odd suit that looks to be a mix of business suit and witch attire- with buttons and straps and so on, including a Witch-like hat. She keeps a coat on, as well as her Sorcerer’s gloves, a sapphire pendant on her necklace, and high boots. Also, she wears shorts.
Weapons
Sorcerer's Gloves Fingerless gloves that help her to use her rather small reserves of magical power- they act as amplifiers, in other words. This helps her in casting offensive magic, as simple as it may be. She's been mastering the use, so her magic packs some punch. (Do note- remove the gloves and she lacks a way to really fight back.)
Timeless Locket the gem on her necklace- it's what allows her to stay young, no matter how much time passes. It doesn't do much to stop her other bodily activities, but with added magical energy, it can emit time stopping power, Allowing for quick escapes, or undetectable sneak attacks.
Naturing (Na-chore-ring) A ring that requires the use of mana to form naturoids, mana based golems that come in wide varieties- but as a general rule, their powers are often stronger the more mana is used. She'll either gather mana from the world around her, or create some naturoids through the use of her gloves.
The Broom: Just a magic broom she found. The fluffy flyer acts in a similar manner to Carpet from Aladdin- a bit sassy and tends to emote when not being used as a flying instrument. He uses a scarf for hands, but is otherwise just her wise-guy sidekick.
Abilities/Powers
Through the help of her Sorcerer's Gloves, she can use magical techniques in most elements- they're basic, but the real power she has comes from her necklace, and her Naturoid henchmen. Offense isn't her only ability with the gloves, however- she can pull off protective fields and status ailment inducing abilities as well, depending on the element.
Skills
Crafting Naturoids- she claims to have been doing it for hundreds of years (proven true by the oldest man in her country). She can make basics rather quickly, and her more powerful Naturoids tend to last as long as needed. She can only make them depending on the energy she has, however.
She's also a decent house keeper. Quite decent at a number of things as well.
Personality
Honestly a little bit full of herself, being older than most human beings and having a bit of a prankstery attitude tends to make someone come off as a little antagonistic. She's not above pranking folks, but will be helpful if the situation calls for it. She's less of a prankster around her friends, and tends to treat her naturoids like real, living people, as strange as that sounds. She also has a soft spot for children or particularly cute things, so be careful around her if you're either or both.
History
Similarly to her initial version Namia, Annabelle once started out as a normal human being, a simple gal in a city in Europe. One fine day while she was off in the woods picking flowers, she happened upon an odd glow coming from a nearby pond, going to see what was causing it. Reaching in to grab the glowing stone, a powerful light struck the girl, giving her strange visions of the future- gloves, small henchmen, her helping many a person through-out the world... the visions left her feeling strange.
As the years passed, she found odd artifacts that were shown to her thanks to her visions; a pair of gloves with magical properties, an old ring and a book that held details on mana and how to create golems from them, a broom that was locked away in someone's closet (that was apparently magic) and even used her newfound knowledge and powers to act as something of a super-hero in the ancient age, despite people's poor views of witchcraft. As time marched on, she too got old with age, sighing as she picked up the stone she had found all those years ago as a jumpstart to her path. Upon touching it with her ungloved hand, she found a remarkable discovery- the stone had warped her back to her young adulthood, causing her to give an odd smile.
With her newfound eternal youth, the young woman went on to stay on her path as something of a hero... but she also gained something of a prankster's attitude as she went on. Tiny pranks, heroic deeds, she was known as 'The blue Flame' in her time, happy to assist any she could, if she wasn't feeling mischiveous at the time.
Some time in the middle of the 2000s, Annabelle found an odd portal in her neighborhood, flying into it with little care of where it might lead. What she didn't realize was that it lead to the equally mysterious Dimensional Island.
Other
It should be noted that exactly how many Naturoids she can make is unknown. The combinations are nearly endless- but the most common varieties she uses are Grunts- minimum power that resemble cloth suits with masks for faces- and Breakers- elementally powered golems. Other varieties are Mages and Knights- which have stronger forms depending on the amount of mana used.
Picture(s)
currently none.